How's It Going To End.... The World


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Babylon 5 The deconstruction of falling stars is my favourite ending of the world.


The 8th Dwarf wrote:

Babylon 5 The deconstruction of falling stars is my favourite ending of the world.

Ah Babylon 5 just had so much awesome.


seekerofshadowlight wrote:
The 8th Dwarf wrote:

Babylon 5 The deconstruction of falling stars is my favourite ending of the world.

Ah Babylon 5 just had so much awesome.

Too much awesome - I was just watching season 2 for the 3rd time and my favourite quote when Earth if forcing Bab5 to do merchandising.

Susan Ivanova: Welcome to Babylon 5, the last, best hope for a quick buck!
Captain John Sheridan: Commander -
Susan Ivanova: Oh, this is demeaning! I mean, we're not some - some deep space franchise, this station is *about* something!

The Exchange

I like Rovagug but I think World Ending stories should always start from the PCs themselves.

My recommendation is that you create two playing groups.

This comes from experience.

I had one group that was the "good guys." These guys were on the trail of the bad guys or uncovering a major "Omeneque Shrine (which would make them aware of the world's impending doom." I love how prophecies and doom set the pace. I know that is gone in golarion but you can figure a clever way for its return. For instance, Aroden is found as a man hiding like a hermit. Maybe he forgot who he was. No idea why, but he isn't dead nor does he remember he was once a god. The PCs do a quest to restore his divinity (with good intention). This act restores Aroden to godliness, but then something goes terribly wrong. His return to godliness flips all prophecies on like a light switch. His death had been necessary to prevent the disaster that is certain to come.

If you don't have enough players to run two groups than I have a quick answer to that. The good guys were infiltrated by the bad guys. So you have some bad players play in both campaigns.

The gelling force for the game is that everyone has been chosen by destiny and is a champion for their cause. They seek to prevent the evil group from succeeding, or as the evil group they are trying to further their patron god's cause, their faction's agenda or their narrowminded selfish goal of becoming a god.

The good team is usually plotting along and finding out information that has happened in the bad campaign. Someone high up was murdered. The city street went kablooey! What are all these dead dragons doing here? Why did the golem that was protecting that vault end up a pile of rubble in the swamp? The good team is like Fox Mulder and Sculey of X-Files. They get a piece...sometimes a bite. They are unravelling the mystery. Eventually they find their way to the villian's origins. They uncover the plot and deal with the faction's obstructing members but they come to realize that the plan has already been set in motion. In the end they are on the trail to the bad guys. Can they stop them in time? As they sift through the ashes of great homes and organizations they uncover plots to set nations to war with themselves. Factions, gods, rising evil, demons are all at work to get the world focused on killing each other, creating a fog that allows the evil characters to slip through in the chaos, to places the world should have guarded more carefully.

The evil character's plan? Undo the world! Every evil character represents their own faction and has a different end of the world event. A few examples are a world wasting plague of undead, the release of demons from the Worldwound, snaring an asteroid to hit the planet, opening the taboo spaceship to release the horrifying aliens, Rovagug of course, aberrations rise up! If it suites the evil character's unique story motivation, that is how the world ends. You tie all these WSE's into one particularly potent artifact. The evil group works together because each one has an important part to play in reaching the ultimate artifact. Prophecy 101. This artifact was originally used to...I don't know...maybe it was James Jacobs pen, but it is an epic item that will make it possible for one of these doomsday paths to become a WSE. Naturally, all the evil players will have to kill each other to get it but they must first use each other's talents to get there. Only after reaching the the object of their ultimate goal, will the evil players square off with each other. And when the last foe falls there will be one that wields the thing that will make their WSE come true. That is unless....

The good party shows up and wins the final smackdown event to stop the doomsday ritual, sequence, doorway/gateway opening, etc. Maybe the fight goes well but just when you think the party has won, surprise! Infiltrators show their true colors.

I recommend the black campaign have 5th level plus characters. I love the idea of using monsters and humans alike too. For one the PCs can be a Rakshasa, a Vampire, A Dragon, a Mindflayer or even a Demon. We are talking real deviants here.

In the other corner you have the white campaign starting at level 1. Yes, its so far to go, Atreyu. Give it up.

This campaign was the most doomlanden thing I ever orchestrated. The evil campaign was full of intrgue and mistrust. Each villian had to be cultivated separately by a single mastermind. Every player got an origins backstory that led into their overall understanding of their greater scheme. No one particular side knew fully the agenda of the other. It would seem their particular faction was in complete control of the situation, given their perspective. But everyone was really being played by someone else. The mastermind knew the elements would come together as it had forseen, but it didn't know that the elements themselves had fooled it into thinking that it had control. Even worse, the mastermind's information had been tampered with beforehand and another force entirely was in fact masterminding the mastermind. Kind of like the game with putting your hands on top of the other kids. The hand at the top is the winner but wasn't it the kid with the first hand down, the one, that actually started the game?


yellowdingo wrote:
Tensor wrote:

I highly suggest you watch the DVD >THE ROAD<

"A post-apocalyptic tale of a man and his son trying to survive by any means possible.

Here is the >Plot Summary<

For your own wellbeing I suggest you dont. You are better off watching the Postman and Waterworld.

I have seen all of them, book of eli is also pretty good, the mad max trilogy is greae, the road warrior, the second one is the best, I even own a copy of tank girl, I love all post apocalyptic movies, what other ones can you think of.

The Exchange

The smitter wrote:
yellowdingo wrote:
Tensor wrote:

I highly suggest you watch the DVD >THE ROAD<

"A post-apocalyptic tale of a man and his son trying to survive by any means possible.

Here is the >Plot Summary<

For your own wellbeing I suggest you dont. You are better off watching the Postman and Waterworld.
I have seen all of them, book of eli is also pretty good, the mad max trilogy is greae, the road warrior, the second one is the best, I even own a copy of tank girl, I love all post apocalyptic movies, what other ones can you think of.

Well there is supposed to be a third Kevin Kostner Post Apocalyptic film. I like the Post Apocalyptic short film about two travellers connected by Air hose between their radiation suits...

Here it is


That was pretty good, I kind of like making air important in a game, not all the time but every once in while it is fun. I am not sure what Kevin costner could do with a 3rd post apocalyptic movie, but i WOULD watch it.

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