Different take on Rage Duration


Homebrew and House Rules


Instead of rage rounds per day = to 4 + Con mod + 2x level after 1st, what if it instead is 4 + 2x level after first? Then when entering a rage, it lasts number of rounds used + Con mod?
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Ex:
3rd level barbarian with a Con of 16 would have 8 rounds of rage/day.

In 1st combat, he rages using one round of rage. It lasts 4 rounds (1 round of rage + 3 Con mod)

In 2nd combat, he rages using one round of rage. This battle is more intense and lasts beyond his 4 rounds of rage. He can continue to use rounds of rage to keep it going up to his remaining rage rounds (6 more rounds at this point).

Thoughts?


anthony Valente wrote:

Instead of rage rounds per day = to 4 + Con mod + 2x level after 1st, what if it instead is 4 + 2x level after first? Then when entering a rage, it lasts number of rounds used + Con mod?

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.
Ex:
3rd level barbarian with a Con of 16 would have 8 rounds of rage/day.

In 1st combat, he rages using one round of rage. It lasts 4 rounds (1 round of rage + 3 Con mod)

In 2nd combat, he rages using one round of rage. This battle is more intense and lasts beyond his 4 rounds of rage. He can continue to use rounds of rage to keep it going up to his remaining rage rounds (6 more rounds at this point).

Thoughts?

Might be a bit confusing. Look at this sentence:

"In 1st combat, he rages using one round of rage. It lasts 4 rounds (1 round of rage + 3 Con mod)".

Did you use one round of rage or 4?

Clean up the terminology first. Secondly, why remove the Con mod at 1st level? Overall, sounds like you're sliding back to the 3.5 barbarian. Not a bad thing, I just don't see why you're trying to reinvent the wheel here.

Shadow Lodge

Not a fan of the system. By level five you're talking about a difference of 21 rounds of rage a day (assuming a 16 CON). By level 10 your character can rage for 66 rounds per day vs. 25 rounds for the RAW method. This is an easy way to trivialize rage as always having it available turns the bonuses into a class feature rather than something that has to be balanced and used as a finite resource.


Our combats tend to be long affairs in terms of rounds. Often 10+.

I don't think its that confusing myself. But is it to everyone else? Essentially, your Con modifier gives you free rounds of rage each time you spend a rage round to enter a rage. So the barbarian spends one round to enter the rage, and it "lingers" for 3 more rounds do to his Con bonus.

So in my example, the 3rd level barbarian could rage 8 times per day in 4 round bursts. Or he could use it all up in one big fight for 11 consecutive rounds.

As for removing the Con mod at 1st level, I've simply moved it into affecting the duration of a single rage. It has the potential to have more impact there.


MisterSlanky wrote:
Not a fan of the system. By level five you're talking about a difference of 21 rounds of rage a day (assuming a 16 CON). By level 10 your character can rage for 66 rounds per day vs. 25 rounds for the RAW method. This is an easy way to trivialize rage as always having it available turns the bonuses into a class feature rather than something that has to be balanced and used as a finite resource.

That does sound daunting. But I wonder how it would work in actual play? A level 10 barb with 18 Con would have 22 rage rounds per day. He could conceivably rage for a total of 110 rounds per day. But only if he does so in 4 round bursts. He'll be fatigued for 8 rounds after such a burst, so that's incentive to keep a rage going if the fight lasts more than 5 rounds.

I could see major problems though with Tireless rage.

Hmm.


I was always a fan of state based rage (PHB2 resilience for barbarians).

but in the intrest of keeping the ability consistant with terms of combat I think a simple change should suffice :

PF rounds is 2 + fixed con mod + 2 / level rounds no limit to amount of rounds per encounter

on average, this is "lesser" than that affect of rage from 3.5 at mid levels and even higher levels.

I think you are trying to do the following:
entering a rage requires at least 1 round investment, however if the barb doesnt want to spend more than 1 the barb gets a "cool down effect" much like the bard's PF ability for bardic music. this equates to N rounds of used rage + Con mod rounds extension after desired end.

Given the average encounter time of a mid level encounter of 10 rounds, and a normal permanant con score of 16, this would mean that 7 rounds of base use would occur with 3 "free" rounds though the "free" rounds would occur based on the barb's decision, and is typically not optimal.

with the PF round count, a level 8 barb would be 21 rounds, meaning 3 encounters a day. this is "almost" in line with 3.5e raging so i would say its pretty good.

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