Slumbering Tsar campaign


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I wonder if I can canvas opinion on the following campaign idea.

Starting at 1st level, PCs go up levels every 5 sessions in my campaign (we use a system similar to the Pathfinder Organised Play one but with a requirement of 5 rather than 3). When characters die and cannot be raised PCs give up 2 experience points.

Campaign will start at Riddleport, using the first three modules of the Second Darkness AP, with an extra adventure (which I would like to make a feeder for Slumbering Tsar) at 2nd level, and I will probably use the old 1st ed slavers modules (A1-A4) at levels 4 and 5.

Focus will then move to Kaer Maga, which will be the nearest settlement to the Desolation (with PCs at 7th level).

Slumbering Tsar will then pick up. However, because of my Exp progression, and the possibility of PCs going backwards if they die a lot, PCs will have the opportunity to go on other adventures to power themselves up a bit before taking on the next bit of ST.

With this in mind, there are the final three modules in the Second Darkness campaign, which could be set below Kaer Maga. There's seven swords of sin too (we'll have done the 1st two APS) and also the possibility of going giant bashing with the 1st ed Giant modules up on the Storval Plateau and beyond.

Finally, I'm also thinking of moving Rappan Athuk (reloaded) and sticking it below Kaer Maga. I've yet to read the Kaer Maga chronicles book, but having Orcus as well as Drow sitting under Kaer Maga seems pretty neat - though of course the PCs wont necessarily know this as they research, find and explore the bits and pieces of Rappan Athuk below the city.

What do you think?

Richard

Dark Archive

I am currently running a all Necromancer Games campaign set in Golarion. It started with Wizards Amulet then moved on to Crucible of Freya and now the party is working on Tomb of Absythor, after TOA its on to Rappan Athuk Reloaded. Good times for all.

I added the entire campaign into Varisia changing Reme to Magnimar and Fairhill to Sandpoint. Then I added the Tomb of Absythor into the Fogscar Mountains. I then added Crimnor and Bards Gate down along the Yondabakari River with Rappan Athuk and the Forest of Hope to the North of Bards Gate by the Malgorion Mountains and the Camp and the Desolation to the north of those mountains.


Killa

Strange Bedfellows will be out in November--perfect lead in to Tsar (levels 2-5). Drop me an email at bill@talesofthefroggod.com

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tsathogga wrote:

Killa

Strange Bedfellows will be out in November--perfect lead in to Tsar (levels 2-5). Drop me an email at bill@talesofthefroggod.com

I will definitely be picking it up. I expect to buy every release you make from Frog God Games. Although I'm not to sure about the Sword and Wizardry stuff yet.

Dark Archive

tsathogga wrote:

Killa

Strange Bedfellows will be out in November--perfect lead in to Tsar (levels 2-5). Drop me an email at bill@talesofthefroggod.com

Will that be in PDF?

I'm in the uk so getting PDFs is best for me.

And will your other releases (including the unreleased / lost in china old necromancer games products) also be available as PDF?

Cheers

Richard

Dark Archive

richard develyn wrote:
tsathogga wrote:

Killa

Strange Bedfellows will be out in November--perfect lead in to Tsar (levels 2-5). Drop me an email at bill@talesofthefroggod.com

Will that be in PDF?

I'm in the uk so getting PDFs is best for me.

And will your other releases (including the unreleased / lost in china old necromancer games products) also be available as PDF?

Cheers

Richard

All the stuff will be in PDF and limited dead tree releases.

Frog God Games

I like it Richard. That is a cool conversion.

Dark Archive

Greg A. Vaughan wrote:
I like it Richard. That is a cool conversion.

Ok - thank you (especially coming from you!)

I'm all set then.

Cheers

Richard

Dark Archive

Ok, I am now one of your PDF subscribers.

Can I just ask, are there any changes that you would recommend to the modules for a party of 8 characters?

Cheers

Richard

Frog God Games

richard develyn wrote:

Ok, I am now one of your PDF subscribers.

Can I just ask, are there any changes that you would recommend to the modules for a party of 8 characters?

Cheers

Richard

Add more monsters. :-)

Seriously, I'd probably increase the CR of each enconter by 1 or 2 to make up for the addiitonal characters.

Alternately, in my playtests I often had 8-10 players. So anytime I had more than 6 I gave the monsters max hp. When I had 8 or more, I just doubled their current hp.

Other than that, I had not planned any particular allowances for more than 6 players, though I can tell you it still works when you start adding hp like that.

Dark Archive

Ok, thanks again, I'll follow your lead on that.

I have one more question for you.

I notice that a number of the special monsters in Rappan Athuk are making a reappearance in Slumbering Tsar. This is great because it means I don't have to convert them to Pathfinder myself.

Do you happen to know whether *all* of Rappan Athuk's special monsters will reappear in Slumbering Tsar, or are there some that definitely wont?

Cheers

Richard

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