
Clacker |

(Recently on my ROTRL-campaign)
- my players took Fort Rannick, one of them (halforc cleric of Gorum ;) )was declared “Lord of Rannick” by Magnimar
- Lucrecia disguised herself and charmed the new Lord
- A rival group of adventurers (the pregenerated characters ;) ) rescue many citizens of Turtleback Ferry during the flood and start advertising for Korvosa
- My players discover Lucrecia, she flees to the ogre-clan in the mountains
- My players fix the dam and try to secure Magnimars influence in the region
- Their rivals trick them and Turtleback Ferry listens via scrying to their debate (“What about a sneaky assassination?” “As a last result we can always blow up the dam muhahah”, etc.)
- The people of turtleback ferry are shocked and will break off their connections to Magimar, Korvosa will be their new protector state
- my players still hold Fort Rannick but teleport frustrated to Magnimar
I don’t think, my group will hunt down Lucrecia and destroy the ogre-clan. What do you think is the logical thing to do for Lucretia and Barl Breakbones now? (And how will this affect the next adventure?) (Besides more weapons for the giants ;) )

Lord Fyre RPG Superstar 2009 Top 32 |

(Recently on my ROTRL-campaign)
- my players took Fort Rannick, one of them (halforc cleric of Gorum ;) )was declared “Lord of Rannick” by Magnimar
- Lucrecia disguised herself and charmed the new Lord
- A rival group of adventurers (the pregenerated characters ;) ) rescue many citizens of Turtleback Ferry during the flood and start advertising for Korvosa
- My players discover Lucrecia, she flees to the ogre-clan in the mountains
- My players fix the dam and try to secure Magnimars influence in the region
- Their rivals trick them and Turtleback Ferry listens via scrying to their debate (“What about a sneaky assassination?” “As a last result we can always blow up the dam muhahah”, etc.)
- The people of turtleback ferry are shocked and will break off their connections to Magimar, Korvosa will be their new protector state
- my players still hold Fort Rannick but teleport frustrated to MagnimarI don’t think, my group will hunt down Lucrecia and destroy the ogre-clan. What do you think is the logical thing to do for Lucretia and Barl Breakbones now? (And how will this affect the next adventure?) (Besides more weapons for the giants ;) )
Well, first the Lord-Mayor is not going to be pleased with the "Lord of Rannick" abandoning his responsibilities. So, who is actually manning the fort? (i.e., keeping the Ogres at bay.)
Lucrecia still needs to harvest all the marked souls. So she still wants to destroy the damn. How did the players leave it protected? It is possible that Lucrecia can find out from contacts back on Xin-Shalast how to "re-break" it.
Counterwise, Barl Breakbones will use the setback caused by the PCs to justify extending his rule of the Kleeg Ogres. The Kleeg ogres may also want to loot the now "unprotected" Turtleback Ferry. (NPC adventurers always lose when you need them to.) And with the region firmly under Barl's control, Skull's Crossing is a dandy road to move an army of Giants through.

Clacker |

So, who is actually manning the fort? (i.e., keeping the Ogres at bay.)
a cohort and 25 soldiers (from magnimar, sworn to the Lord of Rannick)
So she still wants to destroy the damn. How did the players leave it protected? It is possible that Lucrecia can find out from contacts back on Xin-Shalast how to "re-break" it.
good remark – the damn is not protected, it is still raining and nobody in the region knows about the inner workings of the damn

Slime |

...- Lucrecia disguised herself and charmed the new Lord.
If it worked for the guy from Magnimar in Fort Rannick woul'nt she apply it to the guy from Korvosa in Turtleback?
Have it noted and reported by Fort Rannick and Magnimar's Lord-Mayour seing it as the start of dominos falling.