Archade
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So I’m getting ready to run my version of the Kingmaker campaign after a summer hiatus from gaming, and our first session is in two weeks.
It’s set in our homebrew campaign setting, and I’m making some changes to the story. In the dark fey realm of Avalor lives the pale reflection of the Vadani witch Vecna, before she was slain and returned as a foul undead creature. Vecna Dsalti, a daughter of a nymph princess and she is reaching out from the Vale of the Whispering Wood to the Vallenwood, and from there, to the lost and slumbering kingdom of Ruendell. The Lord Marshal of Ressen Tauth has issued writs allowing exploration of the Greensward, and defeating the organized bandits under the Stag Lord.
I’ve rolled up random treasures, a month of weather, noted a bunch of wilderness descriptors, and made what changes are necessary to the first part of the campaign to fit with my campaign world. I have writs for the characters, and I plan on some fair amount of roleplaying in Ressen Tauth before they head out, specifically
• Scene – meet Marcus Voller, the herald of Ressen Tauth. Marcus is a wry, intelligent man who is pragmatic (and perhaps a bit sarcastic), and speaks with a clipped, germanic accent.
• Some sort of indication of bureaucracy? The rustwormer goblin infestation! Marcus personally petitions them since the Lord Marshal’s Court has yet to hear of the problem, and will personally pay them 800 gp. He has relatives in Kayr Sargyn who tell of the problem on patrols.
• Scene – Liathan Telmansdottir is flirtatious wife of Helmun Bloodsinger, one of the Howling Wraiths who are currently in the Nolven Hills
• Scene – just before meeting with the PCs, the Lord Marshall cuts off trade with Paeglianto and expels their ambassador for indiscretions with his neice, the Lady Athiva Sellen.
Any other suggestions or input?