| ohako |
someone told me that Google Wave is going to delete all the user data. I don't believe it, but if it's true, I might as well get this into another form where people can actually look at it.
Warforged
+2 Strength, +2 Constition, -2 Wisdom, -2 Charisma: Warforged are strong and tough, but self-awareness and der wille zur macht come to them only with difficulty.
Type: A warforged's type is construct (living). Ignore the normal abilities and traits assigned to a construct, but note that a warforged is immune to spells that assume it is a humanoid (such as charm person).
Size: A warforged is Medium in size.
Speed: A warforged has a base speed of 30 ft.
Composite Plating: A warforged has armor already built into its body. A warforged has a +2 armor bonus to AC, no maximum Dexterity bonus to AC, no armor check penalty, and a 5% arcane spell failure chance. This armor cannot be removed. A warforged is considered to be proficient with this armor. A warforged with this composite plating is considered to be wearing no armor for the purposes of feats and class abilities, and a warforged druid may cast spells and use abilities as normal. Composite plating may be enchanted as manufactured armor.
Body Slam: A warforged has a natural slam attack. The warforged is proficient with this attack. It deals 1d4 + (1.5 * the warforged's Strength bonus) bludgeoning damage if it hits. A warforged may not wield a weapon in one hand and slam with the other. This slam attack may be enchanted as a manufactured weapon.
Not Quite Alive: A warforged's body is hard to affect with magic and abilities that target living things. It gains +2 on saving throws vs. effects that cause the sickened, nauseated, poisoned, or diseased conditions, energy drain, and negative energy damage.
Unhealing: A warforged cannot heal hit point damage by resting. Additionally, spells of the healing subschool are less effective on a warforged. Subtract 1d6 * the spell's level from the damage healed by a warforged who is affected by such a spell.
Repairable: Any character (including the warforged itself) may spend 8 hours and make a Craft check to repair hit point damage. Roll Craft (blacksmithing, gemcutting, leatherworking, or stonecarving), and subtract 15 from the result. The warforged is healed that many hit points. Note this may cause more damage to the warforged if the check result is poor.
Made Out of Stuff: A warforged may be affected by spells and abilities that normally target non-living matter. Instead of the spell's normal effect, change the spell's duration to instantaneous and deal 1d6 * the spell's level in damage to the warforged. This includes, but is not limited to: chill metal, heat metal, passwall, rusting grasp, shatter, stone shape, stone to flesh, transmute rock to mud, and warp wood.
Funny Biology: A warforged does not sleep, eat, or breathe. It is unaffected by magical sleep effects, although it would still require 8 hours of very limited activity (repair or guard duty is fine) in order to recharge any spells. A warforged may still drink potions, eat magical food, and suffer (and enjoy!) the effects of psychoactive agents (ie alcohol, tobacco, etc.). A warforged may not drown or suffocate.
Undying: A warforged that drops below 0 hit points is not in danger of dying. It is instead disabled (and helpless), has no actions or senses, and will not lose or gain hit points naturally. A warforged is immune to bleed effects if it is disabled.
Genderless: A warforged has no gender, although it may assume a gender identity. A warforged is immune to a nymph's beauty, a harpy or siren's song, a succubus's kiss, a hag's ugliness, or the girdle of opposite gender.
Languages: A warforged starts with knowledge of Common. Bonus languages: none.
Warforged Scout
Changes to the above blocks specific to a warforged scout, which is a much smaller version of the normal warforged.
-2 Strength, +Dexterity, +2 Constitution, -2 Wisdom, -2 Charisma: A warforged scout is much less strong than its larger cousin. However, it makes up for this with added speed and agility.
Size: A warforged scout is Small.
Speed: A warforged scout's base speed is 20 ft.
Itty Bitty Slam: A warforged scout's slam damage is 1d3 + (1.5 * the warforged scout's Strength modifier).
Body feats
These feats may only be taken at 1st level. They greatly alter a warforged's starting composite plating trait. Other body feats are possible with other exotic types of materials.
Ironwood Body
The composite plating of a warforged with this feat has the following stats.
+4 armor bonus to AC
+4 maximum Dexterity bonus to AC
-3 armor check penalty
20% arcane spell failure chance
This is considered to be light armor, which the warforged is proficient in. A warforged druid may use all of their spells and abilities as normal. In addition, the healing spells of a druid affect this warforged fully, without the usual penalty.
Hard Iron Body
The composite plating of a warforged with this feat has the following stats.
+9 armor bonus to AC
+1 maximum Dexterity bonus to AC
-5 armor check penalty
35% arcance spell failure chance
DR 2/adamantine
This is considered to be heavy armor, which the warforged is proficient in. A warforged druid may use none of their spells and abilities.
Mithril Body
The composite plating of a warforged with this feat has the following stats.
+6 armor bonus to AC
+5 maximum Dexterity bonus to AC
-2 armor check penalty
15% arcance spell failure chance
This is considered to be light armor, which the warforged is proficient in. A warforged druid may use none of their spells and abilities.
Unarmored Body
The warforged with this feat does not have composite plating. It may purchase and wear other types of armor as normal.
Anyway, please let me know if this horse has been beaten enough already, and if not, please let me know about any questions or advice you may have. Thanks!