joela
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Branching from the Power point and Vancian magic systems thread:
"Willworkers" gain and manifest psionic powers like sorcerers. In addition, every willworker also gets power points equal to their 3+CHA. These power points augment each psionic power as specified by the power.
Example:
Ego Whip
Telepathy [Mind-Affecting]
Level: Willworker 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Medium (50 ft. +5 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half; see text
Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d6 points + 1/level, maximum of 5 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round.
Augment
Power Point: 1
Increase base range to 100 ft.
Power Point: 2
Target must make a second Will saving roll and use the result.
Power Point 3:
As both above plus maximum damage. (Save still applies)
Thoughts?
| DrowVampyre |
It's a neat idea. However, in the example power there, I'd change the 2 point augment. As it reads (to me anyway), you'd either be able to augment after seeing that they failed a save (which would be fine, but very odd for the other ones), or force them to roll twice and take the second roll regardless. It should either make them roll twice and take the worse result, or just add to the DC or something.
joela
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It's a neat idea. However, in the example power there, I'd change the 2 point augment. As it reads (to me anyway), you'd either be able to augment after seeing that they failed a save (which would be fine, but very odd for the other ones), or force them to roll twice and take the second roll regardless. It should either make them roll twice and take the worse result, or just add to the DC or something.
Thanks. I'll rewrite augment 2, whose intent was to force a second saving roll and use the result regardless the result of the first saving throw:
Willworker: "I launch Ego Whip against the orc, augmenting it with 2 power points."
GM: [Rolls two saving throws for the orc. The first one is successful; the second is a failure.] "The orc reels from the whip's assault. He's dazed. Roll damage."
| DrowVampyre |
Thanks. I'll rewrite augment 2, whose intent was to force a second saving roll and use the result regardless the result of the first saving throw:
Willworker: "I launch Ego Whip against the orc, augmenting it with 2 power points."
GM: [Rolls two saving throws for the orc. The first one is successful; the second is a failure.] "The orc reels from the whip's assault. He's dazed. Roll damage."
Ok...but what's the point of forcing a second roll before you even know what number was rolled on the first if they take the second regardless? There's no actual advantage to doing that. >_> <_<
If you write it so that for the augment, you're able to force a reroll, then it works, though. So you pay the extra, they roll, and when you see the number, you can then say "roll again", but if they roll a 3, you just wasted your augment points for insurance, basically.
joela
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joela wrote:Thanks. I'll rewrite augment 2, whose intent was to force a second saving roll and use the result regardless the result of the first saving throw:
Willworker: "I launch Ego Whip against the orc, augmenting it with 2 power points."
GM: [Rolls two saving throws for the orc. The first one is successful; the second is a failure.] "The orc reels from the whip's assault. He's dazed. Roll damage."
Ok...but what's the point of forcing a second roll before you even know what number was rolled on the first if they take the second regardless? There's no actual advantage to doing that. >_> <_<
If you write it so that for the augment, you're able to force a reroll, then it works, though. So you pay the extra, they roll, and when you see the number, you can then say "roll again", but if they roll a 3, you just wasted your augment points for insurance, basically.
The process is consistent with the Pathfinder Roleplaying Game rules.
| DrowVampyre |
The process is consistent with the Pathfinder Roleplaying Game rules.
I never said it wasn't, but I've never seen any rule in PF so far that has you choose before a save is rolled to force a reroll and take the second roll. There are some that let you choose after the save is rolled but before you know if it's successful (so all you know is the die number) whether to force the reroll and take the second, and there are some that let you choose before anything is rolled and they have to take the worse of the die rolls (or better if it's an ally buff instead of an enemy debuff).
But choosing before anything is rolled to make them roll twice and take the second is exactly the same as choosing to do nothing and them roll once and take it, with the sole exception of making the DM roll the die twice even though the first roll doesn't and, indeed, can't matter at all.