Converting the tekumel deities to Pathfinder


Conversions


Slightly old school request, but I've always been a big fan of MAR barker's religions and wanted to adapted them into the Golarion world.

For those who don't know the setting, the gods are split along change and stability lines, rather than evil/good and summed up here: http://www.tekumel.com/world_gods.html

I was wondering if anyone had any advice on clerical domains they think might be appropriate for said gods, including the sub-domains found in the recent (and excellent) Players Companion. Some of them (Sarku) are pretty easy as he's close to a standard death god. Others (Dra) seem a lot more obscure.

At the minute I was thinking:

Gods of Stability

* Hnalla / Dra: Law, Sun
* Karakan / Chegarra: War, Glory
* Thumis / Ketengku: Knowledge, Divination, Healing
* Avanthe / Dilinala: Plant, Air, Water
* Belkhanu / Qon: Protection, Travel, (and was lacking a kind of 'soul' one

Gods of Change

* Hru’u / Wuru: Chaos, Darkness, Void
* Vimuhla / Chiteng: Fire, War, Destruction
* Ksarul / Gruganu: Knowledge, Magic (some kind of dreaming one?)
* Sarku / Durritlamish: Death, Earth
* Dlamelish / Hrihayal: Charm, Luck, Lust

But they felt far too concise - with players only really having no choice or at best two out of three options.

Any thoughts from those few people who know the setting would be gratefully received!


Do the god and the cohort god have to share domains/ For an example, as I recall, Hnalla is a leader ship god, but Dra is the Uncaring (and unactive).
Also, note that the APG has a variety of sub-domains which could give variety.


niel wrote:

Do the god and the cohort god have to share domains/ For an example, as I recall, Hnalla is a leader ship god, but Dra is the Uncaring (and unactive).

Also, note that the APG has a variety of sub-domains which could give variety.

Definitely not. I tended to throw them up there like that to avoid spewing loads of detail at those who don't know the world. In the above example Hnalla is pure light, stability and social order. His cohort (or assistant god) Dra is a sort of mystical god who represents the spirit renouncing the world and focusing on the mystic glow of Hnalla. Which makes him detached and mystical, sort of like a Buddhist monk in the most extreme sense. Cool background god but I can't imagine any sane player worshiping him. :)


Well, they did mention Dra had only the one avatar (?, what did they call it? Version?) while the other gods had many.

Dark Archive

Angus Syme wrote:
* Hnalla / Dra: Law, Sun

Community (to go with the social order thing?)

Quote:
* Belkhanu / Qon: Protection, Travel, (and was lacking a kind of 'soul' one

Repose, for the 'soul' aspect?

Quote:
* Ksarul / Gruganu: Knowledge, Magic (some kind of dreaming one?)

It's not 'dream,' but Madness might work here, more in the sense expanded consciousness / creativity and not so much 'crazy people.'


Wasn't Qon's main theme destroying the undead?


Qon? Sort of. The tekumel dieties all fall into five basic categories:

1) The examplar of stability or change. E.g. pure stability (Hnalla) and pure chaos (Hru'u)
2) War - karakhan (war to create social order/nobility) and Vilmuhla (war/destruction to tear down the old)
3) Intellect - Thumis (knowledge and the arts that benefit society)and Ksarul (knowledge for self advancement, secrets, magic)
4 Fertility/Femininity - Avanthe (nature/fertility/love), Dlamelish (Lust, pure id, luck)
5) Death - Belkhanu (The soul, the spirit realm), Sarku (survival of the intellect, undead)

Qon (the cohort of Belkhanu) is a sort of spirit guide and protector of spirits and planar travellers. He fights demons, protects mankind and acts a bit like a good ferryman I suppose.

And answering set - good call about the repose domain - that should work, thanks! Not sure about madness though - will mull it over :)

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