Pricing on an item - need help


Homebrew and House Rules

Liberty's Edge

There is an item from a non-OGL book that I want to recreate. I do not know how to price it. The price in the original source seems off (750)

Belt of Healing

+2 competence bonus to all heal checks (constant)

3 charges that replenish daily( thinking maybe 1 charge replenishes per day to lower the cost)

1 charge = heal 2d8 by touch
2 charge = heal 3d8 by touch
3 charges = heal 4d8 by touch

Dark Archive

Shar Tahl wrote:

There is an item from a non-OGL book that I want to recreate. I do not know how to price it. The price in the original source seems off (750)

Belt of Healing

+2 competence bonus to all heal checks (constant)

3 charges that replenish daily( thinking maybe 1 charge replenishes per day to lower the cost)

1 charge = heal 2d8 by touch
2 charge = heal 3d8 by touch
3 charges = heal 4d8 by touch

Something like this would be waaaaay more than 750 Gold. I'd say no less than 8,000 Gold for something like this.


Figure out what Cure critcal wounds once per day would cost, then adjust from there.

i vageuly remember the item from the mic but.. yeah wow that was a bit stupid :P

Liberty's Edge

I want it as a purchase option for a Rise of the Runelords game I am starting. I may make it cure serious 1/day and a +2 to heal checks and see how that prices

Having trouble figuring what formula to use.

Liberty's Edge

Well the +2 to heal checks would be 400 by itself.
The other effect is roughly equivalent to 3/day cure moderate woulds (about 25% less effective, actually, so we'll give a discount).
An item that casts cure mod 3/day would be (3/5) (<5 charges discount) * 2000 (base) * 2 (spell level) * 3 (caster level).
This comes to 7200. Give a 25% discount since it isn't *actually* as effective as 3/day cure mod and you get 5400.
Add +600 (+2 bonus *1.5 multiple property multiplier) for a total cost of 6000gp.
If you made it 1 charge per day it would be 2400gp.

Liberty's Edge

probably drop the +2 to heal to lower it.

What would the cost of a 1/day use Moderate(CL 3) item be? 2400?

Liberty's Edge

This is making the original item seem more and more ridiculous


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Since this is basically cure moderate cast at CL 0 wouldn't the formula look more like 2*0.5*2000 (since the effect is equivalent to the spell cast at CL 0 and not the spell itself this should not be a problem).

This gives us a base of 2000 gold for a use activated item that heals 2d8, then add on the charges per day (5/3) for a total of 3333.3...

I would say that the ability to combine the items uses to become more effective should add some amount. We could also go off a 1/day 4d8 effect which following the same math we get 800 GP for that item.


It's stupid to calculate it as a "cure critical with cl 0". It heals an average of 18 hit points, so calculate it as a cure serious at CL 5 (average 18 hit points). Likewise, 2d8 damage is equal to a cure light wounds, caster level 5.
So the 4d8 effect would cost: 3*5*2000*1/5 = 6000 gp
The 2d8 effect would cost: 1*5*2000*3/5 = 6000 gp

Since it's only one of them, the price should be 6000 for that effect. If it just recharges one charge per day, i'd rate it as half that - it takes a longer time to charge than a 2/day CLW, but can pull of more power when you really need to.

The skill is 400gp as noted, but you could make it a circumstance bonus, such as the one from a healers kit, and just treat it as a 50gp healer's kit cost (being unlimited use isn't really that powerful).

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Pricing on an item - need help All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules