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There is an item from a non-OGL book that I want to recreate. I do not know how to price it. The price in the original source seems off (750)
Belt of Healing
+2 competence bonus to all heal checks (constant)
3 charges that replenish daily( thinking maybe 1 charge replenishes per day to lower the cost)
1 charge = heal 2d8 by touch
2 charge = heal 3d8 by touch
3 charges = heal 4d8 by touch

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There is an item from a non-OGL book that I want to recreate. I do not know how to price it. The price in the original source seems off (750)
Belt of Healing
+2 competence bonus to all heal checks (constant)
3 charges that replenish daily( thinking maybe 1 charge replenishes per day to lower the cost)
1 charge = heal 2d8 by touch
2 charge = heal 3d8 by touch
3 charges = heal 4d8 by touch
Something like this would be waaaaay more than 750 Gold. I'd say no less than 8,000 Gold for something like this.

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Well the +2 to heal checks would be 400 by itself.
The other effect is roughly equivalent to 3/day cure moderate woulds (about 25% less effective, actually, so we'll give a discount).
An item that casts cure mod 3/day would be (3/5) (<5 charges discount) * 2000 (base) * 2 (spell level) * 3 (caster level).
This comes to 7200. Give a 25% discount since it isn't *actually* as effective as 3/day cure mod and you get 5400.
Add +600 (+2 bonus *1.5 multiple property multiplier) for a total cost of 6000gp.
If you made it 1 charge per day it would be 2400gp.

Tikael |

Since this is basically cure moderate cast at CL 0 wouldn't the formula look more like 2*0.5*2000 (since the effect is equivalent to the spell cast at CL 0 and not the spell itself this should not be a problem).
This gives us a base of 2000 gold for a use activated item that heals 2d8, then add on the charges per day (5/3) for a total of 3333.3...
I would say that the ability to combine the items uses to become more effective should add some amount. We could also go off a 1/day 4d8 effect which following the same math we get 800 GP for that item.

stringburka |

It's stupid to calculate it as a "cure critical with cl 0". It heals an average of 18 hit points, so calculate it as a cure serious at CL 5 (average 18 hit points). Likewise, 2d8 damage is equal to a cure light wounds, caster level 5.
So the 4d8 effect would cost: 3*5*2000*1/5 = 6000 gp
The 2d8 effect would cost: 1*5*2000*3/5 = 6000 gp
Since it's only one of them, the price should be 6000 for that effect. If it just recharges one charge per day, i'd rate it as half that - it takes a longer time to charge than a 2/day CLW, but can pull of more power when you really need to.
The skill is 400gp as noted, but you could make it a circumstance bonus, such as the one from a healers kit, and just treat it as a 50gp healer's kit cost (being unlimited use isn't really that powerful).