New Template (Warlock-Touched)


Homebrew and House Rules

Sovereign Court

In my homebrew campaign, there was an ancient (now-extinct) race of incredibly powerful magical beings called Warlocks who dominated the continent for hundreds of years before finally being destroyed in a major war by ancient Elves and Dwarves. Currently, the few survivors live in timeless extra-dimensional spaces connected to the Material Plane by magical runes, hidden away from the races of the modern world. As you've probably guessed by now, "hidden away" actually means "at the bottom of a dungeon," and I'm planning on having the party explore one of these. While I have designed the stat block for the Warlock itself, I don't have the time to make a ton of entirely new monsters to populate the rest of the dungeon. This has left me with a dilemma; I can't just make a ton of new monsters, but I want the Warlocks to come across as ancient and alien, so I can't just throw in a bunch of stuff from the Bestiary.

To remedy the situation, I've created a template that I will add to all of the monsters in the dungeon that should change up their abilities enough to make them surprising and unfamiliar, but hopefully doesn't add much to the CR (considering that my current party is only 4th level, although somewhat powergamed). This is intended as a lesser form of the template; as the campaign progresses, the players will encounter other Warlock-touched creatures with more powerful templates.

Warlock-Touched

While the Warlocks did create some entirely new creatures, many found it more expedient to modify existing creatures to suit their goals. While a Warlock can transform a creature into a Warlock-touched one as part of a ritual, prolonged exposure to sites with lingering Warlock magic can also transform a creature.

A warlock-touched creature looks similar to a normal creature of its type in most ways, but it develops a pale blue coloration and strange glowing blue runes are present on its skin. The template can be applied to any creature type.

CR: Same as base creature +1 (minimum 2).
Alignment: Any evil
Type: Creature type remains the same as the base creature.
Special Qualities and Defenses: A warlock-touched creature gains DR/5 magic. Additionally, it gains the following Special Quality.
Luminescent (Su): A warlock-touched creature glows with an eerie blue light. This glow provides bright illumination in a ten foot radius around the creature and shadowy illumination in a twenty foot radius. A darkness spell counters the illumination for its duration, but it does not have its normal effect. A deeper darkness spell functions normally.
Special Attacks: A warlock-touched creature gains the following special attacks:
Energy Blast (Su): A number of times per day equal to 3 + Wisdom modifier, a warlock-touched creature may fire a blast of energy 1d6 damage per two hit dice that the creature possesses (minimum 1, Reflex Save DC 10 + 1/2 creature's hit dice + Wisdom modifier for half). The energy blast can take the shape of a 30 foot line, a 15 foot cone, or a 5 foot radius burst, and the damage can be fire, electricity, cold, or acid, although the effect only looks like a blast of blue light regardless of energy type. Using an energy blast is a standard action that does not provoke an attack of opportunity. Other warlock-touched creatures are immune to this ability.
Abilities: A warlock-touched creature gains a +2 racial bonus to Wisdom and Constitution.

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Does anyone have any feedback? Is this too powerful to only add 1 CR, or does it not justify a 1 CR increase? Are there any abilities you think would fit better?

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