Let's get HAUNT-ed! Post your haunts here...


Homebrew and House Rules


If you've created a Haunt using the rules in the GameMastery Guide, post it here! Let's get haunted!

Here's my first one... a classic poltergeist:

Poltergeist Haunt CR 2
XP 600

CN haunt (20 ft. by 20 ft. room)
Caster Level 2
Notice: Perception DC 15 (items in the room begin to move and levitate)
hp 18; Trigger proximity; Reset 1 day
Effect items move and levitate, small items are thrown at anyone in the room (as telekinesis; sustained force up to 50 lbs.; CMB +2; violent thrust 2 objects, range 20 ft., up to 50 lbs., Atk +1 ranged, damage by weapon type or 1 pt. per 25 lbs. for soft objects or 1d6 for hard objects); persistent; slow; tricked by hide from undead
Destruction The poltergeist is driven away if brought to 0 hp by the channel positive energy class ability.

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