[Super Genius] Krazy Kragnar's Alchemical Surplus Shop Now Live!


Product Discussion

Super Genius Games

You can check it out here:

Krazy Kragnar's Alchemical Surplus Shop

And reposted from that thread...

If you're going to be at Gen Con, come on by the Studio 2 booth (#320) or the Paizo booth, or one of the many seminars Stan and Owen will be doing and say hi. We'd love to meet you guys (and gals!). Plus, on Saturday, from 1pm - 2pm we'll be at the NeonCon booth (#2435) helping to promote ourselves, the NeonCon convention, and it's innovative CreativeU seminar program.

You can get a general idea of what we'll be doing from:

Stan's Schedule

Owen's Schedule

My schedule has me all over the place, but I should be at one of the two booths or at the seminars.

Hyrum.


The opening paragraph made this product worth the 3 dollars all by itself... freak houdah accident, refurbished tanglefoot bags, non-military spec thunderstones? Delicious.

Ok, so I dont expect a response before gencon is over, but here are my comments and questions anyway. (and if you do get to them after gen con i had a couple questions in the time theif thread also).

1. Thank you so much for planning to give us stats for Kragnar. Heck, now he has a history. I want to use this character, and he may well be a recuring merchant in all my games (regardless of setting).

2. Gotta love the surplus alchemistry rules. Look you found a chest of alchemist fires in the long abandoned tomb. Use them, I dare you.

3. Alchemical Goad: So this can be used to increase the dc's of poisons and the like? Hmm, this could make poison use an actual practical means of assasination for someone who isnt a low level commoner. I like it.

4. Bloodbind: Is the process of soaking the bandage in the healing herbs and such part of making it or part of using it? IE could just the alchemical mixture be sold along side normal bandages and applied by someone making a heal check, or do they have to come together premade by the creator of the item? In some cases it may be easier to transport the liquid and the bandages separately, so if they can just be added together later it may be a common practice. If however someone trained in craft alchemy is required, they may have to ship/be transported together.

5. Can a cold boilwort brew be heated up again to gain the full bonus, or is it once it has cooled it has lost some of its potency permanently?

6. There is a typo in the description of the prazier Mug on page 4.

It is possible to built brazier mugs as canteens, and transport a liquid within them.

7. Are contracts and treaties written while under the influence of dawnleaf readable/sensible to others? Or do they remember the best diplomatic session ever and the treaty just has 'make a gerbil the general' written 20 times on the parchment in crayon? :P

8. Doomhammer (great name btw) if the item used has an area effect, does the user or other adjacent spaces recieve the effects as well? Also would a doomhammer work with an [APG] alchemists bomb?

9. What kind of action is it removing or replacing a shocklash's charge flask?

I love the comic on the last page. Well done Stan!

Thanks again for the great product. I will be adding some of these to my campaign for sure. I have one player that may spend thousands upon thousands of gold on these things (he loves alchemical items).

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