|
Two comments:
I'm really not sure why the feats from the Bestiary are not allowed for PFS. At first I thought it might be to dissuade players from having the Bestiary at the table during games, but then realized that some animal companions, summoned creatures, and familiars would require it anyways. Is there any chance that the feats could be made available ONLY if the character is specifically given access thru a class feature (for example, animal companions could take the two feats listed in Animal Feats, natural weapon style rangers could take improved natural weapon, etc.)?
Two, I somewhat understand the decision not to allow rebuilds with the introduction of APG, but there is one place I really was reconsidered - archtypes (and to a lesser extent, bloodlines, domains, and schools). While a lot of the archtypes are a huge difference from what was in the game before, some are exactly what folks have been trying to do with their character all along, and it seems almost cruel to say "sorry, you can't apply the archtype to your character...if you want to play the archtype, you can make a new character." I don't imagine that there are many folks out there who, when they finish playing a character, are looking to essentially roll up almost the same character - they want to move on and try something else.
Feats and spells are a different beast entirely - you can add those to your character at any point, and fighters can change out old feats and sorcerers can change out old spells. But archtypes you are stuck with...you can't change it, even if it makes absolute sense to what the character is.
I guess what I am asking for is a lil more leniency in allowing existing characters to take advantage of the alternate class options. With the lifespan of characters in the campaign, it doesn't hurt the campaign overall, and it leaves it up to the players to determine what fits their character's concept, rather than an impersonal rule created by someone that doesn't know the character.