Arthur Boyd
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Very cool of Paizo to offer so much high quality free content. I see in some other posts that people have made mini campaigns out of the Falcon Hollow setting games. Was wondering if there were any suggestions on which modules were best to use? Basically, what's good after D 1.5?
D0 - Hollow's Last Hope (lvl 1)
D1 - Crown of the Kobold King (lvl 2)D2 - Revenge of the Kobold King (lvl 5)
E1 - Carnival of Tears (lvl 5)
D4 - Hungry Are The Dead (lvl 6)
All of the above modules are specifically set in Falcon's Hollow.
| Bofdm |
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Using the guide to Darkmoon Vale, the Falcons Hollow modules could easily have "Tower of the Last Baron" and "Treasure of Chimera Cove" added as adventures after Carnival of Tears and possible before or after Hungry are the Dead.
The rationale for this is continued recognition by the Andoran Eagle Knights of the heroic nature of the party coming from such a small lumber town. This would serve as a way to change their starting village in a powerful way (hopefully for the better) by the end of D4 and serve to open up the world for further adventures by becoming allied with the Andoran military and starting to explore the rest of the world through Tower and Chimera Cove.
Despite it not being an official Adventure Path, there could be an epic journey to save the town of Falcon's Hollow and become influential forces for the entire nation of Andoran.
| Beercifer |
| 1 person marked this as a favorite. |
Very cool of Paizo to offer so much high quality free content. I see in some other posts that people have made mini campaigns out of the Falcon Hollow setting games. Was wondering if there were any suggestions on which modules were best to use? Basically, what's good after D 1.5?
Right now I'm working on detailing some things in the Raseri Kanton ruins at the base of the mountain and in the crags. A vampire is using mohrgs and the wights to excavate as much as they can find that isn't gooped over by years of cooling magma (anyone wanna sing a duet with me on "hot lava"?).
The sad thing is that there are a lot of caverns and passages in the ruins and the poor playtest group is going to have their hands full dealing with not only the undead harriers but the red mantis are dispatched out to cause them grievous harm for interfering with Kreed's plans.