| Jeffrey Swank Contributor |
Just curious if anyone else is playing Supers20? I have been playingit for awhile now and doing massive conversions of DC/Marvel characters into a multi-universe campaigne. So far I love the system and just seeing if anyone else out there is playing as well.
Go to Supers20 Link
| DeathQuaker RPG Superstar 2015 Top 8 |
Just curious if anyone else is playing Supers20? I have been playingit for awhile now and doing massive conversions of DC/Marvel characters into a multi-universe campaigne. So far I love the system and just seeing if anyone else out there is playing as well.
Go to Supers20 Link
Never heard of it. How does it compare to, say, Mutants and Masterminds?
| Jeffrey Swank Contributor |
zerzix wrote:Never heard of it. How does it compare to, say, Mutants and Masterminds?Just curious if anyone else is playing Supers20? I have been playingit for awhile now and doing massive conversions of DC/Marvel characters into a multi-universe campaigne. So far I love the system and just seeing if anyone else out there is playing as well.
Go to Supers20 Link
I think its alot "Cleaner" and more compatible with Pathfinder type system. Alot of the "super" powers come from your feats you select and game play is very fluid, smooth and fast paced.
Here is a review of it... Go to Review of Supers20.
Here is an example of a super character converted....
Born on a Monday…
Solomon Grundy (Tank 15): HD 15d12+90; HP 205; Init -2; Spd 30 ft; Defense 9, flatfooted 11 (-2 Dex, +11 Class); BAB +11; Atk +25 melee (2d8+14, unarmed), or +9 ranged (5d4+14, Thrown Object); SQ Resilience, 11 DR physical; AL None; SV Fort +21, Ref +5, Will +3, Rec +9; Rep +7;
Str 27, Dex 6, Con 23, Int 6, Wis 6, Cha 8.
Background: Criminal
Occupation: Thug: Perks 2+3 power stunt (Flurry, Power Punch, Resistant to Fire, Cold, 1 unspent)
Hobby: Unarmed
Skills: Athletics 11 (+24), Influence 20 (+18), Perception 7 (+5), Unarmed 19 (+33)
Feats: All-Out Attack,Armor, Life Support, Superhuman Constitution, Permanent (growth), Power Attack, Power Level x11, Super Leap, Superhuman Strength, Resurrection, Regeneration
Access/Contacts/Followers: None
Wealth: NA
Possessions: None
Character Disadvantages: Hideous Appearance (DSR5)
The hardest thing about making up Grundy is his variability in power capability. One comic will show him getting his rear kicked by Batman and another having him hand out a beating to Superman. I went with a tank type for Grundy with a lack of combat Feats reflecting his inability to think tactically. He really is just a brick that hits things until they fall down. He is “powered” by elemental energy that imbues his form with pseudo-life. He is resistant to physical attacks, fire and cold. He does not need to eat, sleep or breathe. Grundy almost immortal (if he wasn’t already undead) due to the fact that when he is destroyed/killed he always seems comes back to “life” sooner or later
Sinestro (Star 10/Brainiac 10): HD 20d8+60; HP 180; Init +2; Spd 30 ft; Defense 28, flatfooted 18 (+2 Int, +2 Dex, +14 Class); BAB +12; Atk +12 melee (2d6+0, unarmed), or +14 melee (5d4, energy contruct weapons), or +14 ranged (12d4+0, energy blast); SQ Friends in high places; AL Sinestro Corps; SV Fort +9, Ref +12, Will +13, Rec +9; Rep +19; Str 10, Dex 14, Con 16, Int 16, Wis 8, Cha 14.
Background: Academic
Occupation: Superagent: Perks 3+4 power stunts (Area Effect, Autofire, Agency Rank (Leader of Sinestro Corps), Energy Bolt, Energy Weapons, Flight, Force Field)
Hobby: Unarmed 4
Skills: Academics (Ancient Korugarian Cultures) 23 (+27), Academics (History of Green Lantern Corps) 23 (+26), Acrobatics 21 (+23), Computers 16 (+19), Engineering 16 (+19), Firearms 23 (+25), Influence 23 (+25), Leadership 23 (+25), Perception 23 (+22), Power Control 23 (+26), Unarmed 22 (+22), Stealth 23 (+25), Vehicles 16 (+18), Weapons 12 (+12)
Feats: Attack Focus (energy construct weapons): +2 to attack rolls, Blast: (Energy) (PL +2, worn device, Sinestro Corps Ring), Control Energy (PL +2, worn device, Sinestro Corps Ring), Dedicated (Sinestro Corps), Enemy (Green Lantern Corps):+3 damage, Ensaring Attack (PL +2, worn device, Sinestro Corps Ring), Exploit Weakness, Iron Will, Life Support (PL +2, worn device, Sinestro Corps Ring), Master Plan, Power Level x10, Smart Defense, Teamwork (Sinestro Corps):+4 bonus to skill checks, Voice of Command
Access/Contacts/Followers: Complete Access (Sinestro Corps mainframe on Qward, Book of Parallax)
Wealth: Varies
Possessions: Varies by situation.
Character Disability: Code: Fixated on preserving order at all costs.(DSR 5), Enemy: Green Lantern Corps (DSR 5)
Iron Man (Star 10/Brainiac 10): HD 20d8+60; HP 180; Init +2; Spd 30 ft; Defense 34, flatfooted 24 (+8 Int, +2 Dex, +14 Class); BAB +12; Atk +12/+17 melee (2d6+0/+5, unarmed), or +14 ranged (11d4+0, energy blast); SQ Friends in high places; AL SHIELD, the Avengers, Stark Industries employees and clients; SV Fort +9, Ref +12, Will +13, Rec +9; Rep +19; Str 10 (21), Dex 14, Con 16, Int 26, Wis 8, Cha 14.
Background: Dilettante
Occupation: Hero Academy Graduate: Perks 4+4 power stunts (Area Effect Blast: 1 hex, Electrical Engineering, Gadgeteer, Gadget Guru, Government Sponsored Team, Mechanical Engineering, Professional Reputation, Tech Wizard)
Hobby: Unarmed 4
Skills: Academics (economics) 16 (+24), Academics (metallurgy) 16 (+24), Academics (physical sciences) 13 (+21), Acrobatics 13 (+15), Chemistry 16 (+24), Computers 16 (+24), Engineering 16 (+24), Firearms 23 (+25), Influence 18 (+20/+24 w/ women), Leadership 23 (+25), Legal 23 (+31), Perception 23 (+22), Power Control 23 (+26), Read/Write Language (French, Italian, Japanese, Russian and Spanish), Speak Language (French, Italian, Japanese, Russian and Spanish), Unarmed 12 (+12/+17), Vehicles 16 (+18), Weapons 12 (+12/+17)
Feats: Attractive, Blast- Energy (Worn Device PL +1), Endorsement Deal, Exploit Weakness, Flight (Worn Device PL +1), Force Field (Worn Device PL +1), Gadgetry, Life Support (Worn Device PL +1), Power Level x10, Smart Defense, Superhuman Intelligence, Superhuman Strength (Worn Device PL +1), Teamwork (Avengers), Voice of Command
Access/Contacts/Followers: Complete Access, Followers: 3x 3rd level (SHIELD personal bodyguard), Skill Contact: James Rhodes (Vehicles 22 ranks)
Wealth: 42
Possessions: Varies by situation.
Character Disadvantages: Enemy- Skrulls (DSR 5)