Adding APG content to a 3.5 game


3.5/d20/OGL


Ok, anyone with any ideas for doing this in either FR or GH? I'm thinking about how to incorporate the fluff of the new classes, but also if there are any gotchas for any of the new crunch in a mainly 3.5 game.

Answers on a postcard (when you've read the good book of course)!


I wasn't too interested in the APG for my 3.5 HR game until I read the most recent Blog entry. We're now thinking of going in on a "Table Copy" for the group, almost exclusively for crunch. Will keep you updated.

Rez


well, beware of APG + complete scoundrel.

For example, a pathfinder rogue with the sniper and scout alternate class features and 3 levels of scout, and the feat that lets skirmish stack with rogue/scout levels....

you end up with someone who gets sneak attack anytime they get skirmish, and the ability to spank with a bow at a range, dealing sneak attack at 30ft + 10ft per 3 levels, and getting skirmish anytime thats inside 30ft, unless he also has the 3.5 feat crossbow sniper, in which case his total range jumps up to 60ft +10ft per level, depending on how the dm sees it.


I saw those new options for ranger (skirmish) and rogue (scout) but haven't yet looked at the crunch. Will be interesting to see how they stack up to the 3.5 scout, and see what looks totally out of whack. Thanks for the update!


I just had a chance to page through the book.

The Oracle and Witch might have places in my homebrew Audor campaign. I'm considering dropping the spell specialization option or de-emphasizing it and replacing with specialized base classes like Necromancer, Elementalist, and Illusionist.

I am considering whether the Cavalier could be tooled over to fit in with my Kosaka culture, which consists of horse-riding nomads who resemble the Mongols. I haven't looked at the details yet. I did glance at the Horse-Lord option for the Rangers, but that is not exactly what I am thinking of. Since one of my plans is to simplify things, I probably won't be using the archetypes.

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