| Rite Publishing |
The Secrets of Martial Mastery (PFRPG)
Fight with Flair!
Do not just stand there and slug it out with your opponent, learn to use combat maneuvers! Even if you do not have the feat you can still try it, you will just provoke an attack of opportunity. Hey, didn’t that stupid barbarian already use up that dragon’s attack of opportunity for the round? You could prevent the dragon from using its breath weapon, or maybe that nasty bite attack. Maybe you want to grapple your opponent, pick him up, and actually throw him into another opponent! In addition, you could pull a rope-a-dope on that charmed friend of yours and then choke or sap him into submission rather than having to kill him.
Come and learn at the feet of the Masters of the Arts, learn The Secrets of Martial Mastery (Rpgnow).
Within the pages of this tome, you will find:
25+ new combat maneuvers
25+ new feats
The Master of the Arts Prestige Class
| Rite Publishing |
Throw Opponent
You can throw your opponent across the room once you are grappling them; a successful grapple check allows you to continue grappling a foe, and allows you to throw your opponent as part of the standard action spent to maintain the grapple. If your grapple check is successful, your target is thrown 5 feet. For every 5 by which your check exceeds your opponent's CMD you can throw the target an additional 5 feet. You inflict damage to your target equal to a club of your size (1d6 for medium) plus strength modifier and they are knocked prone, but are no longer grappled. You can however chose to maintain your grapple by falling prone on your opponent though you throw him into the square you currently occupy and deal an additional amount of damage equal to a club appropriate to your size (1d6 for medium). This damage can be either lethal or nonlethal. You can also attempt to throw your opponent into a secondary target requiring a ranged attack roll. If you do not have the Improved Grapple, Improvised Weapon, Grab, or a similar ability, you suffer a -4 non-proficiency penalty and provoke an attack of opportunity from both the targets of your maneuver (you still provoke attacks of opportunity from all other foes for using a ranged weapon; both targets suffer damage equal to a club appropriate for your size (1d6 for medium) plus your Strength modifier. If your grapple check exceeds the CMD of the target by 10 or more, your opponent must succeed at a Fortitude save (DC 10 + ½ your character level plus your Strength modifier) or suffer from Stunned condition for one round. If your grapple check fails by 10 or more, your opponent escapes, your grapple and you fall prone in your current square.