Set
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So as the title says has any one converted these to PFRPG? I just started running a purely PF game and am still learning the rules tweaks. As such I was wondering if anyone has done the work for me before I delve in to figuring it out myself. Thanks!
A straight rules conversion would start with the Yuan-Ti out of the MM, a CMB of +4 and CMD 15 for the Pureblood, CMB +7 / CMD 18 for a Halfblood and CMB +14 / CMD 25 for Abominations (+4 CMD vs. trip for Abominations and snake-instead-of-legs Halfbloods).
Monstrous Humanoids in PF have d10s for HD, not d8s, so add +1 hp / HD.
Dump the Concentration skill (Concentration checks should be CL + casting stat, which would be Cha mod, so +5 for Purebloods, +11 for Halfbloods and +14 for Abominations). Replace Listen & Spot with Perception and Hide & Move Silently with Stealth.
Purebloods get 20 skill points (4+ 1(int mod) x4 HD), Halfbloods get 56 (4 + 4 (int mod) x7 HD) and Abominations get 81 skill points (4 + 5 (int mod) x9 HD), counting Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival and Swim as class skills. I'd be inclined to max out Perception and Stealth, and throw the rest around willy-nilly, but definitely maxing out Intimidate for the Abominations and Disguise for the Purebloods (even if it's cross-class for them), and giving them all some cross-class ranks in Knowledge (religion), since they tend to be pretty ritualistic / fanatical. Anything left over I'd ignore, if just using them as combat encounters. It doesn't matter if Bob the Pureblood has 4 ranks in Bluff to maintain his assumed persona and 4 ranks in Craft (alchemy) because he likes to make and sell poisons, when he's gonna get cleaved into kibbles n' bits on round 2.
Adapting Myconids should be equally straightforward, although I don't have a book with their stats within arm's reach, and I'm too lazy to get up. :)
Alternately, you could skip a direct conversion and use the Serpentfolk from one of the Pathfinder APs (in 2nd Darkness, somewhere, IIRC) and tweak them to have some degenerate mutated snake-like abominations, to be more 'Yuan-Ti-ish.'
A similar tweaking could turn the Myconids into evil servants of Cyth-V'sug, the demon lord of fungus. Rough ideas in that vein.
| The_Minstrel_Wyrm |
"Alternately, you could skip a direct conversion and use the Serpentfolk from one of the Pathfinder APs (in 2nd Darkness, somewhere, IIRC) and tweak them to have some degenerate mutated snake-like abominations, to be more 'Yuan-Ti-ish." originally from Set's post
By-the-way Set... the Serpentfolk only appeared in story form in the Second Darkness AP... game stats (albeit 3.5) were from Into the Darklands.
Dean; The_Minstrel_Wyrm
Not sure I did that entirely correct.