Dispel Magic - Area Dispel Protection from evil Question


3.5/d20/OGL

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All right so my party is coming up to the confrontation with the final villain in the campaign. Many of this villain's powers are rooted in enchantment compulsion, mind-affecting stuff. The party is more than likely going to have protection from evil up on each of them in addition to other buffs.

So my question is, the way the rules are written can the villain select for Protection From Evil to be the effect dispelled or does it need to start with the highest level buffs (say stoneskin or the like)?


B_Wiklund wrote:

All right so my party is coming up to the confrontation with the final villain in the campaign. Many of this villain's powers are rooted in enchantment compulsion, mind-affecting stuff. The party is more than likely going to have protection from evil up on each of them in addition to other buffs.

So my question is, the way the rules are written can the villain select for Protection From Evil to be the effect dispelled or does it need to start with the highest level buffs (say stoneskin or the like)?

When you make the dispel roll you have to start with the highest level buffs that can be dispelled by that roll. I know, it's confusing. Dispel gives me headaches. So many arguments at the gaming table. *shudder*


The villian can select the effect that is blocking his spell, if he knows something is blocking his effects. But then it only targets that spell and doesn't automatically hit lower level stuff.


Also since Protection would be up on each one of them, a targeted dispel at just that spell would only bring it down on the one he targets with it.


How high level is the BBEG?

Casting Disjunction or read a scroll of Disjunction will cure a whole lot of headaches for you.

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ghettowedge wrote:
The villian can select the effect that is blocking his spell, if he knows something is blocking his effects. But then it only targets that spell and doesn't automatically hit lower level stuff.

I'm not sure if I completely get what you're saying. First, while I would like the villain to be able to select the effect that is blocking the spell (i.e. ignore higher buffs such as stoneskin and select for protection from evil) I don't see anything in the spell description that would allow for that. The second sentence about hitting lower level stuff I'm not certain what you mean. Once an effect is dispelled on a target in the area its used up for that person.

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cthulhu_waits wrote:
Also since Protection would be up on each one of them, a targeted dispel at just that spell would only bring it down on the one he targets with it.

Yep, thats why I was looking at the area dispel. But after hearing other people's take on it, yep it seems that short of disjunction or an anti-magic field there is no way to specifically target protection from evil.

The disjunction was a good idea and would be nasty in the right circumstances but given where the final encounter needs to happen that spell would also put an end to the villain's machinations.


B_Wiklund wrote:
ghettowedge wrote:
The villian can select the effect that is blocking his spell, if he knows something is blocking his effects. But then it only targets that spell and doesn't automatically hit lower level stuff.
I'm not sure if I completely get what you're saying. First, while I would like the villain to be able to select the effect that is blocking the spell (i.e. ignore higher buffs such as stoneskin and select for protection from evil) I don't see anything in the spell description that would allow for that.

This sentence says you can choose a specific spell effect to try to dispel:


Targeted Dispel
One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.


Thanks, Are.
And the second sentence of my previous post is in reference to the fact that an area based dispel goes through all the effects until it hits one or runs out of effects to try against. With targeted dispel all you get is one shot on the one effect.

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Are wrote:
B_Wiklund wrote:
ghettowedge wrote:
The villian can select the effect that is blocking his spell, if he knows something is blocking his effects. But then it only targets that spell and doesn't automatically hit lower level stuff.
I'm not sure if I completely get what you're saying. First, while I would like the villain to be able to select the effect that is blocking the spell (i.e. ignore higher buffs such as stoneskin and select for protection from evil) I don't see anything in the spell description that would allow for that.

This sentence says you can choose a specific spell effect to try to dispel:


Targeted Dispel
One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.

Yep that's the case in a targeted dispel the scenario I was querying about was just the area dispel. So yep, the villain has to cast each time for each PC if they want to take down the protection from evil. Fair enough I suppose. Still think protection from evil is way too powerful for its level.

RPG Superstar 2008 Top 16

Since your villain is built around effects that protection from evil nerfs, he might want to go to work, doing some spell research. (Player characters can do it, so why not NPCs?) I'd call dispel protections a 3rd level spell, basically a version of dispel magic specifically targeting the various protection from ____ and magic circle spells. It would ignore any other magical defenses.

To be fair, you would be wise to give your PCs some clues that their foe has developed unique magics of his own, ways to overcome common magical wards. Otherwise, they're likely to howl bloody murder when you spring the spell on them.


You boss should be high enough to throw out Greater Dispel right? Either have him or a lacky with scrolls/staff throwing out a bunch of dispels at the start of the fight.

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