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For those of you who where following the other thread (or not), I figured a new thread would be the best place to get into the hard crunch of some final fantasy Eidolons.
For those of you who weren't following the other thread, I plan to run a FF style Pathfinder game, and while I have almost everything I need already I do need some stat's for some final fantasy eidolons. I plan to do them at 3 leveled intervals. Low (6th level), mid (11th), and major (16th). I will be using the rules for the APG (playtest) Summoner's Eidolon stats. I have changed the levels for the eidolons to 6th, 11th, and 16th to meet the requirements needed to gain some evolutions (such as large requires 6th level).
While I do already have a list of Eidolons I want to use in my game, It is not limited to said list, and I would greatly appreciate any help anyone has. The stats I present here are not finalized, and can be revised if we agree that a different set of stats better suits the "concept" of the eidolon.
Here is the list I created from the other thread
Ifrit
Rahmu
Shiva
[Sylph and Fenrir]
Leviathan
Odin
Titan
[Golem and Hades]
Bahamut
[Crusader and Phoenix]
Quadruped Eidolon 6
Large magical beast
Init +2; Senses darkvision 60 ft; Perception +8
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 42 (5d10+15)
Fort +7, Ref +6, Will +1
Defensive Abilities evasion
Spd 45 ft; Fly 45 ft (average)
Melee bite +11 (1d8+7 plus push), 2 claws +6 (1d6+3)
Special Attacks trample (1d8+10, DC 19)
Str 24, Dex 15, Con 17, Int 7, Wis 10, Cha 11
Base Atk +5, CMB +13, CMD 25
Feats Run, Fleet, Fly-By Attack
Skills Acrobatics +10, Fly +16, Perception +8, Stealth +6
Special Qualities devotion, link, share spells
Evolutions substitute (1) limbs (legs) for flight, Claws (1 point), Large (4 point), Push (bite)(1 point), Skilled (fly) (1 point), Trample (2 point)
Biped Eidolon 6
Medium magical beast
Init +2; Senses darkvision 60 ft; Perception +8
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 37 (5d10+10)
Fort +5, Ref +3, Will +4
Defensive Abilities evasion; Resist fire 10
Spd 30 ft
Melee slam +9 (1d8+6 plus 1d6 fire), and gore +4 (1d6+4 plus 1d6 fire)
Spell-Like Abilities Caster Level 5th
1/day - flaming sphere DC 13
Str 18, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +5, CMB +9 (+11 bull rush), CMD 21
Feats Improved Bull Rush, Power Attack, Toughness
Skills Climb +12, Acrobatics +10, Intimidate +9, Perception +8
Special Qualities devotion, link, share spells
Evolutions substitute claws for slam, Ability Increase (Cha) (2 point), Energy Attacks (fire) (2 point), Gore (2 point), Resistance (fire) (1 point), Spell-Like Ability (flaming sphere) (2 point)
Biped Eidolon 6
Medium magical beast
Init +2; Senses darkvision 60 ft; Perception +8
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 32 (5d10+5)
Fort +5, Ref +2, Will +4
Defensive Abilities evasion
Spd 30 ft
Melee 2 claws +9 (1d4+4)
Spell-Like Abilities Caster Level 5th (+2 vs SR)
3/day - shocking grasp DC 14
1/day - lighting bolt DC 16
Str 18, Dex 14, Con 13, Int 7, Wis 10, Cha 15
Base Atk +5, CMB +9, CMD 21
Feats Improved Counterspell, Spell Focus (evocation), Spell Penetration
Skills Craft (alchemy) +6, Knowledge (planes) +6, Perception +8, Spellcraft +6
Special Qualities devotion, link, share spells
Evolutions Ability Increase (Cha)(4 point), Spell-Like Ability (Shocking Grasp) (2 point), Spell-Like Ability (Lighting Bolt) (3 point)
Biped Eidolon 6
Medium magical beast
Init +2; Senses darkvision 60 ft; Perception +8
AC 19, touch 13, flat-footed 16 (+2 Dex, +6 natural, +1 dodge)
hp 37 (5d10+10)
Fort +6, Ref +4, Will +4
Defensive Abilities evasion; Resist cold 10
Spd 30 ft
Melee 2 claws +9 (1d4+4 plus 1d6 cold)
Special Attacks Breath Weapon (30-ft cone, DC 14, 5d6 cold)
Str 18, Dex 14, Con 15, Int 7, Wis 10, Cha 11
Base Atk +5, CMB +9, CMD 22
Feats Dodge, Lighting Reflexes, Nimble Moves
Skills Acrobatics +10, Intimidate +8, Perception +8, Sense Motive +8
Special Qualities devotion, link, share spells
Evolutions Ability Increase (Con)(2 point), Breath Weapon (cold)(4 point), Energy Attacks (cold) (2 point), Resistance (cold)(1 point)

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I know I have Carbuncle listed as a level 9 above, but I think he feels more like a 6 to me (changed my mind...hehe). Any who, here are a few more stats.
Quadruped Eidolon 6
Small magical beast
Init +4; Senses darkvision 60 ft; Perception +8
AC 22, touch 16, flat-footed 17 (+4 Dex, +6 natural, +1 dodge, +1 size)
hp 27 (5d10)
Fort +4, Ref +8, Will +1
Defensive Abilities evasion
Spd 40 ft, Climb 40 ft
Melee bite +10 (1d4+1), and tail slap +5 (1d4+1)
Special Attacks magical attacks
Spell-Like Abilities Caster Level 5
3/day - mage armor
1/day - protection from arrows
Str 12, Dex 18, Con 11, Int 7, Wis 10, Cha 11
Base Atk +5, CMB +5, CMD 20
Feats Dodge, Mobility, Weapon Finesse
Skills Climb +9, Acrobatics +12 (+14 balance), Perception +8, Stealth +16
Special Qualities devotion, link, share spells
Evolutions Climb (2 point), Magic Attacks (1 point), Spell-Like Ability (mage armor)(2 point), Spell-Like Ability (protection from arrow)(2 point), Tail (1 point), Tail Slap (1 point)
Serpentine Eidolon 9
Medium magical beast
Init +3; Senses darkvision 60 ft; Perception +10
AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 59 (7d10+21)
Fort +5, Ref +8, Will +5
Defensive Abilities evasion
Spd 20 ft, Swim 20 ft
Melee bite +12 (2d6+9 plus grab), and tail slap +10 (1d8+3)
Special Attacks multiattack, swallow whole (2d6+9 plus 1d6 acid, AC 14, hp 5)
Spell-Like Abilities Caster Level 7
1/day - control water
Str 23, Dex 17, Con 17, Int 7, Wis 10, Cha 11
Base Atk +7, CMB +14 (+18 to grapple), CMD 27
Feats Ability Focus, Improved Natural Armor, Improved Natural Weapon (bite), Vital Strike
Skills Acrobatics +13, Perception +10, Survival +10, Swim +16
Special Qualities breath water, devotion, link, share spells
Evolutions substitute climb for swim, Grab (bite)(2 point), Large (4 points), Spell-Like Ability (control water)(4 point), Swallow Whole (3 point)

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A few more...
Quadruped Eidolon 9
Medium magical beast
Init +2; Senses darkvision 60 ft; Perception +10
AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, -1 size)
hp 66 (7d10+28)
Fort +9, Ref +7, Will +2
Defensive Abilities evasion
Spd 40 ft, fly 40 ft (perfect)
Melee +1 returning spear +14/+9 (2d6+11/x3), bite +11 (1d8+7)
Special Attacks multiattack
Spell-Like Abilities Caster Level 7
1/day - true strike
Str 25, Dex 15, Con 18, Int 7, Wis 10, Cha 11
Base Atk +7, CMB +15, CMD 27
Feats Mounted Combat, Ride-By Attack, Spirited Charge, Trample
Skills Acrobatics +12, Fly +18, Perception +10, Ride +17
Special Qualities devotion, link, share spells
Evolutions Flight (magic)(4 points), Limbs (arms)(2 point), Large (4 point), Spell-Like Ability (true strike)(1 point), Weapon Training (2 point)
Bipedal Eidolon 9
Medium magical beast
Init +1; Senses darkvision 60 ft; Perception +10
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
hp 59 (7d10+21)
Fort +8, Ref +3, Will +5
Defensive Abilities evasion
Spd 30 ft
Melee slam +15 (2d6+13 plus grab)
Space/Reach 10 ft/10 ft.
Special Attacks multiattack
Spell-Like Abilities Caster Level 7
1/day - spike stones (DC 15)
Str 28, Dex 13, Con 17, Int 7, Wis 10, Cha 15
Base Atk +7, CMB +17 (+21 grapple), CMD 28
Feats Cleave, Great Cleave, Power Attack, Vital Strike
Skills Acrobatics +11, Climb +19, Intimidate +12, Perception +10
Special Qualities devotion, link, share spells
Evolutions substitute claws for slam, Ability Increase (Cha)(4 point), Grab (slam)(2 point), Large (4 point), Spell-Like Ability (spike stones)(3 point)

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Now for the REALLY powerful ones, Alexander and Bahamut!
Quadruped Eidolon 13
Huge magical beast
Init +2; Senses darkvision 60 ft; Perception +13
AC 25, touch 10, flat-footed 23 (+2 Dex, +15 natural, -2 size)
hp 115 (10d10+60)
Fort +13, Ref +9, Will +5
Defensive Abilities evasion
Spd 40 ft, Fly 40 ft (poor)
Melee bite +20 (2d6+12), 2 claws +18 (1d8+6)
Space/Reach 15 ft/10 ft.
Special Attacks breath weapon 2/day (30-ft cone, DC 23, 10d6 fire), multiattack
Str 35, Dex 15, Con 23, Int 7, Wis 10, Cha 11
Base Atk +10, CMB +24, CMD 36
Feats Ability Focus (breath weapon), Fly-By Attack, Hover, Improved Will, Wingover
Skills Acrobatics +15, Fly +7, Intimidate +13, Perception +13
Special Qualities devotion, link, share spells
Evolutions Breath Weapon (5 point), Claws (1 point), Flight (2 point), Huge (4 point), Large (4 point), Magic Attacks (1 point)
Quadruped Eidolon 13
Huge magical beast
Init +6; Senses darkvision 60 ft; Perception +13
AC 27, touch 10, flat-footed 25 (+2 Dex, +17 natural, -2 size)
hp 125 (10d10+70)
Fort +13, Ref +9, Will +5
Defensive Abilities evasion
Spd 40 ft
Melee slam +20 (2d8+18)
Space/Reach 15 ft/10 ft.
Special Attacks multiattack
Spell-Like Abilities Caster Level 10
3/day - holy smite (DC 16)
Str 35, Dex 15, Con 23, Int 7, Wis 10, Cha 15
Base Atk +10, CMB +24, CMD 36
Feats Improved Initiative, Improved Natural Armor (2), Improved Will, Toughness
Skills Acrobatics +15, Knowledge (the planes) +11, Intimidate +15, Perception +13
Special Qualities devotion, link, share spells
Evolutions Ability Increase (Cha)(4 point), Huge (4 point), Large (4 point), Spell-Like Ability (5 point)
not too sure about alex yet, i wanted to give him DR and such...ran out of points.

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A few more...
** Odin **
** Titan **...
EDIT: they are calculated as large, I just forgot to change it.
Odin
Quadruped Eidolon 9
Large magical beast
Titan
Biped Eidolon 9
Large magical beast
I kind of think Leviathan should be large, but that's just me. I also think Ifrit could get away with claws if Ramuh and Shiva can.
Again, Leviathan is calculated as large, i just forgot to change the top portion
Leviathan
Serpentine Eidolon 9
Large magical beast

Kierato |

I would like to state 2 things for the record
I know I have Carbuncle listed as a level 9 above, but I think he feels more like a 6 to me (changed my mind...hehe). Any who, here are a few more stats.
Carbuncle:
Quadruped Eidolon 6
Small magical beast
Init +4; Senses darkvision 60 ft; Perception +8AC 22, touch 16, flat-footed 17 (+4 Dex, +6 natural, +1 dodge, +1 size)
hp 27 (5d10)
Fort +4, Ref +8, Will +1
Defensive Abilities evasionSpd 40 ft, Climb 40 ft
Melee bite +10 (1d4+1), and tail slap +5 (1d4+1)
Special Attacks magical attacks
Spell-Like Abilities Caster Level 5
3/day - mage armor
1/day - protection from arrows
You can only choose spell-like ability 1 time (mage armor or Prot. from arrows)
Chocobo:Quadruped Eidolon 6
Large magical beast
You cannot alter an Eidalons basic abilities (ex. limbs provided by Quadruped)they're built in. also, Eidalons are all outsiders, not magical beasts. These would have to be house-ruled
P.S. I gave my Ifrit Fire ball 3/day

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I would like to state 2 things for the record
You can only choose spell-like ability 1 time (mage armor or Prot. from arrows)
You cannot alter an Eidalons basic abilities (ex. limbs provided by Quadruped)they're built in. also, Eidalons are all outsiders, not magical beasts. These would have to be house-ruled
P.S. I gave my Ifrit Fire ball 3/day
Ok first...thank you for replying. I missed the spell-like ability limit. however, i may house rule that its fine. personally, i don't see whats so bad about allowing multiple SA. if they have the points for it, sure.
second, the base forms can be changed under certain restrictions. although i realize now you have to pay for it (not sure why though).
and i did think about giving ifrit fire ball, but i didn't have the points.