DM_aka_Dudemeister
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So I've been tinkering away with a Supernatural/Buffy/Dresden Files campaign setting. I'm still deciding on a system to use, so I thought an interesting thought experiment would be to see what each PF class would represent in a modern setting. Along with some possible changes.
Bard Celebrity, Television Personality, Rock Star. Remove spell casting
Barbarian Monster, Savage. Increase unarmed strike ability, brawling is a big part of modern supernatural fiction
Cleric Priest, Voodoo Practitioner, Mystic. Maybe remove from the game entirely?
Druid New Age Caster. Also removable?
Fighter Soldier, Cop, Mercenary, Gang Leader. Lose archaic proficiencies in exchange for fire-arms proficiencies?
Monk Martial Artist, Ninja, Assassin. Pretty good as is
Paladin Chosen One, Holy Warrior etc. Pretty good as is, again though might give them some brawling proficiencies
Ranger Bounty Hunter, Detective, Monster Hunter. Pretty good as is, probably exchange archaic proficiencies for fire-arms proficiencies
Rogue Expert, Thief, Assassin, Criminal, Hacker. Probably give them small arms proficiencies. Computer based skills.
Wizard Uh Wizard duh... Might have consequences for spell casting near modern tech, also give them some manner of bonus for Incantations
Sorcerer Changelings, Champions of magic. Again consequences for casting near modern tech, probably no bonus to incantations.
Alchemist Alchemists, Inventors. This one might be removable, not sure yet.
Cavalier Driver, Police Officer, Pilot. Might change Order abilities to represent different organisations in the setting. Probably replace animal companion with tricked out vehicle.
Oracle Houngan (sp?), Possessed, Chosen One. Unlike the cleric this one has a lot of potential...
Summoner Summoner, Cultist, Kid with not-quite-imaginary friend. This is just too good to leave out. Might remove or change spell-casting to be more wizardy.
Inquisitor Monster Hunter, Guide Small fire-arms proficiency, maybe remove spell casting...
Witch speaks for itself Similar to wizard, I quite like the familiar thing. Hmmm.
Additional Notes:
Halflings - Work just fine for human children, just remove language and halfling proficiencies.
| Knight who says Neek! |
Like your basic translation of classes.
The Dresden novels seem to go fatiging oneself with a lot of magic.
You might use spell points that leave you fatigued after you burn a certain number.
Dresden himself uses a buttload of magic but mostly through objects. When he does use spells without a wand, staff or those really cool kinetic energy rings, it seems to be difficult.
Here's a suggestion: Give spellcasters a number of spell points equal to their approprite ability score or modifier as below.
Equal to wis score for clerics and druids
Equal to Int score for wizards
Equal to Cha score for Sorcerer
Equal to Wis bonus for Ranger
Equal to Cha bonus for Paladin.
Eual to Cha bonus for Bard.
When you reach 1/2 your spell point total (rounded down) you are fatigued.
When you reach 0 spell points you are exhausted.
Cost of spells is as follows;
0 level= no spell points
1st level=2 spell point arcane/1 for divine
2nd level =4 spell points arcan/3 divine
3rd level=6 spell points arcane /5 divine
4th level=8 spell points arcane/7 divine
5th level=910 spell points arcane/9 divine
6th level=12 spell points arcane/11 divine
No spells above 6th level.
Caster level is appropriate modifier plus 1/2 class level.
(you cant use full class level or it gets unbalanced)
You learns spells as per standard pathfinder classes.
Reduce the costs of wands, staffs, and rings by 25% to make up for not being able to cast a lot of high level spells.
And yea, I have been planning my own dresden style campaign...hence already having these numbers.