Help with Beginning Pathfinder Series


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Is Rise of Runelords 3.5 or 3.75?
Same question for Curse of Crimson Throne.

What I mean is:
If I want to start my RPG group with the new, Paizo-designed game system (which people are calling 3.75), were the first and second Pathfinder Series designed on that system?

Or were they designed in that grey area when Paizo was about to end their deal with WOTC and those two Paths are really the 3.5 versions?

Is there a "best" Pathfinder Adventure Series to begin with using the Paizo-designed game system? Or is it better to start with particular modules?

Any help greatly appreciated!


The first four adventure paths are 3.5. Coucil of Thieves was the first AP to use Paizo's Pathfinder Roleplaying Game books.

What games do you and your players like most? Personally I love Curse of the Crimson Throne, though each adventure path has its own merits.


We like campaigns with a variety of terrain, probably more plot/story oriented than dungeon crawl. Settings that allow for quite a bit of side-trekking as my players are out-of-the-box thinkers.

I remember that when the first Paizo Dungeon adventure paths began (Age of Worms) a lot of the chapters really had trouble setting up conflicts that seemed absolutely necessary to the plot. You would find yourself going into conflicts and wondering, "Why are we fighting these people?"

So, I'd just like to start the group off with an AP that is really well thought out.

Thanks for any help!

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