
Kain Darkwind |

Shaboath (CR 10)
XP 9,600
N Large Construct
Init -1; Senses Darkvision, low-light vision, Perception +0
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AC 23 (-1 Dex, +15 natural, -1 size), touch 8, flat-footed 23, combat 26
hp 112 (15d10 + 30); DR 10/-
Immune construct, acid, cold, critical hits
Defense watery concealment
Fort +5, Ref +4, Will +5
Weakness fire
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Speed 20 ft., swim 30 ft.
Melee 4 slams +18 (2d10 + 8 plus grab)
Space 10 ft.; Reach 10 ft.
Base Atk +11; Combat +20 (+24 grapple)
Special Actions engulf
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Supernatural Abilities (Caster level 20th)
1/minute – wall of ice
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Abilities Str 27, Dex 9, Con -, Int -, Wis 11, Cha 1
Skills Swim +16
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Engulf A shaboath can engulf a grappled opponent of its size or smaller with a successful combat maneuver check. Once inside, the victim takes 2d10+12 points of crushing damage every round. If the opponent cannot breathe water, it must hold its breath or drown. Even if it can breathe water, the shaboath's body is toxic.
Poison Inhaled, DC 19, 1d2 Con/1d4 Wisdom, 6 rounds. DC is Constitution based and includes a +2 racial bonus.
Watery Concealment A shaboath gains total concealment in water.