| Zombie Boots |
So I’m running my second group through Savage Tide and decide to do things a little differently this time around for the Jade Raven.
Now one of my favorite classes of all time is the Binder from Tome of Magic, and the fact that new vestiges show up late game in STAP is great, James Jacob making his own Vestige (The Green Lady) even better, so I wonder why the heck is binding not introduced sooner? Enter the Tome of Ravens.
My PCs are about to finish up Bullywog Gambit and I quickly wrote up some stats for the Ravens. We are running a Pathfinder game so between Tome of Magic & Battle now being Pathfinder there was a little leg work to do and I am unsure if there are problems in these stats or not. If you find any please point them out and fix them if you can, it would save me a lot of book reading.
All churches (with the exception of Vecna, Weejas, and Followers of Primus) follow the Heterodoxy and Heresy rules, including Demonic, & Devilish Cults, and the Church of Pelar. “Burn the Witch!” No one likes Binders. Morden keeps his powers very hush-hush and only confines in friends. He calls himself a “Follower” of Weejas when asked but never calls himself a “Holy man” or “Cleric.”
Liamae is pretty much cut and paste Sorceress and all, with the addition that she always found the night to be the most romantic and always whispers her desires of love to the night sky. One day she found that the night itself answered back.
As per normal Shadowcasters they are not “Evil” but they are distant and exotic. Shadowcasters are generally looked down upon as a “weak” class, which is true, but a quick spin on any of those optimization boards will show you how to slap a decent one together. I however am not concerned because they are not supposed to overshadow the PCs but this will wow them simply because of its uniqueness.
Zan Oldavin. Zan? Oh he got cut years back. Cut in half that is. By a Lizard with a big sword. The Ravens soon met a human- an Ex-Scarlet Brotherhood of all things with a burning hatred for his ex-country, himself, and is generally moody all around. Kyo the Unlucky is possibly a large source of friction between the PCs and the Ravens. He has a large burn across his body and up along the side of his face, not disfiguring, but the scars are there. Kyo an old PC character that my PCs will probably get a very good kick out of. Converted Legend of the 5 Rings into 3.5 then to Pathfinder. There. Are. Errors. The Plan: Pathfinder Monk 2 / Inko 18.
Tolin Kientai. Tolin is to be my Tome of Battle dummy focusing on White Raven disciple (Or perhaps Jade Raven discipline? No? Bad joke? Alright.) but for the first adventure I really couldn’t care to stat anything seriously out. Swash 3 / Warblade 17, Cursader 20? Something basic, these aren’t suppose to over shadow my PCs.
I’ll be updating the Ravens here as I progress in the campaign.
Bullywog Gamit
Male Dward Binder 3
CN Medium Humanoid
Init +1; Senses Darkvision 60ft: Perception +0
Languages Suel Dwarven
AC 17, Touch 11, Flat-Foot 17; +4 vs Giants
HP 26 (currently-7, 3 HD)
Resist +2 vs Spells, Spell-like
Stability +4 CMD vs Bullrush & Trip
Fort +10 (+12 Poison), Ref +4, Will +7
Speed 20ft (4 sq)
Melee: +1 Staff +9/+4 (1d6+3) or
Melee: Mw Ceremonial Dagger +9/+4 (1d4+2/19)
BAB: +2; CMD 15, CMB +3
+1 on Attack vs Reptilian Humanoids.
Vestige Typically bound: The Green Lady ; EBL 3rd (Bind as +2 level), Binding Check 1d20+ 8
Abilities: Str 14, Dex 12, Con 16, Int 8, Wis 12, Cha 16*(18)
SQ Pact Augmentation 1 (+1 AC), Suppress Sign
- Turn/Rebuke Undead: You can turn or rebuke undead as a 3rd level cleric. Morden choose weather it is to be Turn or Rebuke at the start of the day. This ability is usable once every 5 rounds
- Arcane Knack: You can use spell trigger items, such as wands and staves, as a 3rd level wizard.
- Gift of Magic: When youbind the Green Lady pick a 1st level spell, Morden Caster may cast it as a 3rd level Wizard. You may only use this spell once eveyr 5 rounds. Morden commonly picks Mage Armor or Ray of Enfeeblement (1d6+3 str)
- Lore of Magic: Examine an item for one minute, after which you make a Spellcraft check (DC 20 + the magic item’s Caster Level). Success idenitfies it, Success by 10 or more, you also note any curses the magic item may bear. You cannot retry an attempt to identify a magic item.
Feats: Suppress Sign(B), Ingore Special Requirements, Improved Binding
Skills: Bluff +5, Know The Planes: +0, Perception +3(+2 if stonework), Spellcraft +5
Combat Gear P. Expeditious Retreat
Possessions: +1 Chain Shirt, +2 Cloak of Charisma, +1 Staff, Goggles of Minute Seeing, Ceremonial Dagger (+2 on Binding Checks), Prayer Vestments, 35g
Female Human Shadowcaster 3
LN Medium Humanoid
Init +1; Senses Darkvision 30ft.; Perception +4
Languages Suel, Flan, Dwarven
AC 12, Touch 12, Flat-Foot 10
HP 15 (currently 3, 3 HD)
Fort +6 (+12 Poison), Ref +3, Will +6
Speed 30ft (6 sq)
Melee: Unarmed Strike +0 (1d3)
BAB: +1; CMD 13, CMB +3
Mysteries Known:
Fundamental 3/day
- Arrow of Dusk – Touch Ray Attack – 2d4 nonlethal x3 critcal.
- Mystic Reflections – As Detect Magic
- Black Candle – As Light Spell or Darkness Spell (0th level), Rds/lvl
Apprentice Mysteries 1/day
- Carpet of Shadow – Min/lvl; Three 5ft squares cost x2 movement to move through.
- Black Fire – Rds/lvl – Ref 16– Five 5ft squares burn creatures passing through for 3d6 fire.
- Steel Shadows – 10min/lvl personal– Gain +3 Armor & +3 Shield to AC Abilities
Str 8, Dex 14, Con 13, Int 12, Wis 12, Cha 15
SQ Umbral Sight
Feats: Path Focus, Shadow Cast(H), Empower Mystery, Greater Path Focs(B)
Skills: Perception +4, Know (Arcane), +7, Know (Arcane), +7, Spell craft +9,
Male Human Monk2/Inko 1
LN Medium Humanoid
Init +1; Perception +9
Languages Suel, Flan, Elven
AC 14, Touch 14, Flat-Foot 13
HP 26 (currently -4, 3 HD)
Fort +6, Ref +6, Will +8; Evasion
Speed 30ft (6 sq)
Melee: Unarmed Strike +3 (1d6+2) or
Flurry +1/+1 (1d6 +2)
BAB: +1; CMD 18, CMB +5
Void Pool: 2
SA: Flury of Blows (-2), Unarmed Damage (1d6), Kyo may use a Stunning fist attempt to add +1d6 damage on his attack.
Str 14, Dex 12, Con 13, Int 10, Wis 17, Cha 8
SQ: Monk AC+0, Monk Speed +0, Deflect Arrow, Void use (May spend a Void point to add +2 to attack roll, skill check, or Ac for 1 round as a free action.)
Feats: Midnight Dodge (H), Stunning Fist(B), Deflect Arrow(B), Combat Reflexes(B), Mobility, Void Use(B), Combat Expertise, Fists of Iron(Kiho)
Skills: Balance +6, Escape Artist +5, Perception +9, Tumble +7, Truespeech +3
Unchanged for now.