A magic item by any other name


Homebrew and House Rules


I have been designing a new campaign where permanent items are not as common as a "standard" setting, but single or limited use items are must more common. In doing so I am wanting to make a larger variety of those items available. This way players can find other items than 10 potions, or cases of scrolls. Here is what I have thought of so far. Looking for opinions on them or additional items. (I admit I took a couple of them from UA)

Single use:
- - Scribed Bone, Scribed Tile
- - - - Same limitations and costs as Brew Potion, but required the Scribe Scroll & Brew Potions feats.
- - - - The spell contained can be determined with a read magic spell.

- - Spell Eggs
- - - - Can contain any self, touch, single target, or summoning spell spell can be placed in them.
- - - - Can be crushed, used melee or thrown (5' range increment - touch attack)
- - - - Costs as a scroll+20%, required Scribe Scroll & Craft Wondrous Items feats

- - Crystal Wands (wands tiped in a crystal)
- - - - Almost identical to a wand except that it contains just a single spell, which once cast is gone.
- - - - The spell is cast at the level crafted.
- - - - When used, the crystal in the wand shatters, but the wand can be reused (5gp value)
- - - - Required Craft Wand and costs as scroll+20%

- - Crystal Staff
- - - -Same as crystal wands except max spell level is 6th and requires a Masterwork quarterstaff (or better).
- - - - The spell is cast at the level crafted.
- - - - When the staff's crystal is shattered, the quarterstaff that remains and can be reused.
- - - - Required Craft Staff and costs as scroll+20%

- - Enspelled Jewelry
- - - - An items of jewelry that contains an action & command activated spell. (Takes standard action)
- - - - Spell must have a target of personal, self, or touch. Only effects person wearing jewelry.
- - - - Can only contain a single spell of 5th level or lower. Costs as scroll+20%, takes up body slot.
- - - - Required Craft Wondrous Item

- - Spellcraft Meta-component
- - - - Adds a material component to a spell that will apply a meta-magic feat and then be destroyed.
- - - - Crafter must posess the meta-magic feat added to the Spellcraft Meta-component.
- - - - Cost to make: 500 * ((Level increase of the meta-magic feat) Squared)
- - - - +0 levels feats cost 250gp, Quicken spell not able to be made.

Multi-use then lost:
- - Gemmed Staff
- - - - Identical to Crystal staff except multiple uses of the same spell are included.
- - - - Cost is that of a Crystal staff * number of uses + 5%, cannot be recharged

- - Prayer Beads
- - - - String of carved beads that contain spells until cast
- - - - Limited to Divine Magic, but can contain any spell.
- - - - A spell completion device who use is similar to that of a scroll
- - - - Cost to make is same as a scrolls summed up for all spells contained.
- - - - Requires identify spell to know what spells are contained
- - - - Requires Craft Wondrous Item

Semi-permanent: (but not quite)
- - Summoning Figures
- - - - Magical crystals that contain a summon monster spell inside. The crystals are thrown (Standard action)
- - - - which summons the monster inside. The creature fights for 10 rounds after which it returns to the gem.
- - - - The user can cause the creature to return sooner as a Swift action.
- - - - The gem can be used multiple times a day, but any injuries suffered during the day remain on subsequent uses.
- - - - The creatures HP's are healed only when someone casts the same summon monster spell onto the gem as can summon the monster.
- - - - This can only be done when the caster prepares their spells for the day.
- - - - When the creature dies of it's wounds, the magic is lost.
- - - - Anyone picking up a thrown gem becomes the new owner.
- - - - Most discovered Summoning figures contain injured creatures who only have 1d6 * 10% of their normal hitpoints.
- - - - Cost to create is 3x the cost to make a scroll of the same level and required Craft Wondrous Item

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