
KaeYoss |

DEITIES
Irori, Pharasma, Serenrae
CLASS SKILLS
An oracle with the life mystery adds Handle Animal (Cha), Knowledge (nature) (Int), Perception (Wis) and Survival (Wis) to her list of class skills.
BONUS SPELLS
Remove fear (3rd), lesser restoration (5th), remove disease (7th), restoration (9th), breath of life (11th), heal (13th), greater restoration (15th), greater spell immunity (17th), mass heal (19th)
MYSTERIES
CHANNEL LIFE (SU)
You gain the ability to channel positive energy like a cleric, using your oracle level as your effective cleric level, but only to heal living creatures. You can take feats to improve this ability, such as Extra Channel, but not feats that alter this ability, like Turn Undead.
DEFEAT DEATH (SP)
This ability works like raise dead, except that it has a casting time of 1 full round and no material component. On 13th level, it works like resurrection instead, and on 17th level, like true resurrection.
You must be at least 11th level before selecting this mystery
HEALER'S BLESSING (SU)
All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
At 15th level, you can choose instead to treat your cure spells as if they were maximised. This does not apply to damage dealt to undead with a cure spell.
You must be at least 7th level before selecting this revelation.
HEALING HANDS (SU)
You gain the ability to turn channel life ability into a healing touch. This can only affect one target at a range of touch, but the ability uses d8s instead of d6s. In addition, you gain the mercy ability like a paladin to use on your healing hands, using your oracle level as your effective paladin level to determine the number of conditions you can cure, and what options you have available. If you take this ability after 3rd level, you gain new abilities retroactively.
You must already have the channel life mystery before selecting this mystery.
LIFE'S VIGOR (SU)
You gain resist negative energy 5. This resistance improves to 10 at 5th level and 20 at 11th level. At 17th, you gain immunity to negative energy.
For every 10 points of resistance (rounded down), effects that deal ability damage or ability drain deal 1 less point of damage or drain. At 17th level, you gain immunity to ability damage, ability drain and negative levels.
LIFESENSE (SU)
You know the status of all allies within 60 feet as per the spell status. In addition, you know how wounded your allies are (relative to their total HP: full, above 3/4, above 1/2, above 1/4, above 0, at 0, below 0)
MYSTIC PROTECTION (SU)
You can act as if under protection of the spell sanctuary for a number of rounds equal to your oracle level. Activating this ability is a standard action.
At 11th level, whenever you activate this ability, you can take another standard action in the same turn if you use that action on an ability that heals hit point damage, ability damage, ability drain, or removes any negative condition.
REBUKE DEATH (SP)
You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two oracle levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
RECUPERATING AURA (SU)
You or allies within 30 feet of you gain fast healing 2 as long as they have less than half their total HP.
At 15th level, you or allies within 30 feet of you gain fast healing 5 instead if they have less than a quarter of their total HP.
You must be at least 7th level before selecting this mystery.
REMOTE HEALING (SU)
You can use a spell or ability that has a range of touch and heals hit point damage at a range of 30 feet. At 7th level, you can also use this ability on spells that cure ability damage, or permanent ability drain. At 11th level, you can also use it on spells that remove negative levels, as well as negative conditions such as paralysed, poisoned, diseased, cursed, blind, and so on. You can use this ability once a day plus an additional time per day at 5th level and every 5 levels thereafter.