Hagruk Spindleshanks
|
I'm going last, so I assume DuMoire is going to retreat into that corner, to avoid being flanked. If and when he does so, I'll cast Stabilise on Rondu. Unless I see someone else taken down with a goodly blow before then.
It sucks to be declaring actions at the start of the round, when you're going last. As last active healer, everything I do is conditional on the next three actions.
Best to ask me again, when it gets to me.
| DM JZ |
Du Moire swings at Hagruk twice ...
Attack 1d20 + 8 ⇒ (1) + 8 = 9 - MISS
Attack 1d20 + 3 ⇒ (12) + 3 = 15 - MISS
Du Moire then retreats.
Rondu loses 1 HP.
Fendrel steps forward swings and hits the pirate captain.
Augusto leaps onto the platform, moves past Hagruk and attacks. He too draws blood against Du Moire.
Hagruk turns and casts a lifesaving spell on Rondu.
Rondu is now stabilized.
| Augusto Mancha |
Augusto, Seeing his quarry weaken, moves in for the kill
" Your actions today are unforgivable! Erastil has tried and Measured you, He Demands your Blood!"
1 of two actions, If fendrel moves, i take a 5 foot step to his old space, if not, i take a 5 foot step above him to clear the space for Hagruk
full round attack
mh atk
1d20 + 3 ⇒ (12) + 3 = 15
mh dmg
1d8 + 3 ⇒ (5) + 3 = 8
oh atk
1d20 + 3 ⇒ (13) + 3 = 16
oh dmg
1d8 + 1 ⇒ (6) + 1 = 7
Hagruk Spindleshanks
|
Oh, choices, it's great we get a whole round where no-one dropped.
I think if there were other pirates around, we'd have seen them by now, so I can afford to get stuck in.
Wait till the opening appears, then if DuMoire is still up, cast Inflict Light Wounds, stepping in to deliver the touch attack.
This, in addition to the base damage, will inflict 1hp of bleed per round, until he gets healing.
Touch Attack 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d8 + 2 ⇒ (8) + 2 = 10 plus bleed 1.
If he's dropped before then, go down to Rondu and cure him.
Cure Light 1d8 + 2 ⇒ (3) + 2 = 5
| DM JZ |
Du Moire slashes at Fendrel ...
Attack 1d20 + 8 ⇒ (12) + 8 = 20 - HIT
Damage 1d8 + 1 ⇒ (1) + 1 = 2
Attack 1d20 + 3 ⇒ (7) + 3 = 10 - MISS
Augusto hits!
Fendrel misses.
Hagruk taps Du Moire on the shoulder. The bloodied pirate captain lets out a blood-curdling shriek, then collapses dead.
Combat is now over.
| Rondu -The Round Mound of Pound |
Rondu gets up and down another healing potion.
"I guess if we're lootin', we won. It's a bad day when you're on the wrong side a that."
Rondu walks over to the fallen pirate and checks for obvious signs of life.
"Is he dead or just close? He might give us good information if we can keep 'im alive." Either way, Hagruck's right about getting 'im outta sight."
Rondu observers the sceanery and other boats slowly drifting by, then looks around for an obvious way to stop the boat's progress.
"Anybody know how to stop this wreck or at least steer it? We should probably do sumpin' afore we crash."
| Rondu -The Round Mound of Pound |
Rondu heaves the anchor over the side, then walks back over to the dead pirate.
"Let's go check out the thumpin' below decks. Might be a prisoner trying to get our attention. We can check it out when we drag Dufus down there.
"Augusto, you grab his feet, I'll grab his arms."
"Fendrel, open the door for us, would ya?"
"Hagruk if you have some healing to spare, this might be a good time. I feel pretty good, but I think Fendrel could use a shot of the good stuff."
| Rondu -The Round Mound of Pound |
OK, I'm assuming that Augusto and Fendrel participate as requested. What do we see when we open the hatch/door to the hold?
With Augusto's help, Rondu carries the dead pirate toward the open door of the hold. While facing forward and carrying the body behind him, Rondu cautiously descends the stairs, scanning the area and preparing to kick anything that might jump out at him.
| DM JZ |
Below decks, the dimly-lit hold has taken on a foot of brackish bilge water. A small whale-oil lamp mounted on the lower mast provides dim lighting. The cavernous hollow contains dozens of water-damaged crates roped in neat stacks secured tightly to the sidewalls. The remaining portion of the hold is set up as common room with hammocks, an open larder, and a small kitchen. Toward the bow there is a wooden door, sodden,swelled shut and held fast with thick black chains.
| Rondu -The Round Mound of Pound |
Rondu drops his end of the body in the nearest flat(ish) space then begins searching the hold.
"Let's take a look around down here to see if we can't turn up the tablets. A don't like the idear of openin' them chains if'n we don't have ta. You don't use chains like that for an regular guy."
Search: 1d20 + 0 ⇒ (9) + 0 = 9
| Augusto Mancha |
Augusto readys his blade for whatever may come through the door
Open it, let us see what is banging on the door
I ready an action to full round attack if something comes through the door that is hostile
Initative
1d20 + 5 ⇒ (19) + 5 = 24
full round
mh atk
1d20 + 3 ⇒ (5) + 3 = 8
mh dmg
1d8 + 3 ⇒ (3) + 3 = 6
oh atk
1d20 + 3 ⇒ (6) + 3 = 9
oh dmg
1d8 + 1 ⇒ (2) + 1 = 3
| DM JZ |
The black chains fall away, sploshing into the water. Soon the thing behind the door pushes the door open, revealing the horror within. A crowd of pale, bloated people with slit throats stand about aimlessly. They see you and hiss.
Only one lacedon (undead) can attack through the doorway at a time. The two PCs in the front rank can both attack through the doorway. In addition, PCs in the back rank can attack with missile or reach weapons.
But beware, the lacedons will try to push through the doorway!
Hagruk Spindleshanks
|
Attack 1d20 + 2 ⇒ (19) + 2 = 21
Potential confirm 1d20 + 2 ⇒ (18) + 2 = 20
Damage 2d4 + 1 ⇒ (1, 3) + 1 = 5
Potential crit damage 2d4 + 1 ⇒ (2, 3) + 1 = 6
"I think someone should get ready to jump into this spot, after I attack."
If I get a positive reply, then I'll step back after my attack, to let them in.
| Rondu -The Round Mound of Pound |
"That was probably not the best idea I've had today."
Rondu unstraps his quarterstaff and stikes at the shambling horror in the doorway.
"There no way I'm touchin' that thing with my bare hands. Eat wood, ugly!"
Quarterstaff: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (1) + 3 = 4
Question: A quarterstaff is normally a 2-handed weapon (gets 1.5 x str bonus on damage). Can I perform a flurry of blows using my quarterstaff two-handed or would it have to be considered a double-weapon (just 1 x str damage) on a flurry? I am not sure of the mechanic.