| DM JZ |
The paladin makes his way to the threshold of the room ahead and discovers five cloaked forms within. They turn to Keiran, revealing bodiless, floating skulls. The horrors advance, brandishing rusted scythes in their ghostly hands.
We have entered combat. Round 1 begins. Please roll initiative, declare your actions, and make necessary rolls.
| Lucian Z'ress |
"Dammit." mutters Lucian as he bounds through the grain towards the paladin.
initiative 1d20 + 6 ⇒ (5) + 6 = 11
strength check 1d20 + 4 ⇒ (19) + 4 = 23
Lucian moves diagonally through the grain to as close to Keian as possible_ and readies an attack against the first undead that moves up to them
| Aimo Trajan |
"Sarenrae's will protect us." Aimo mutters and he prays for help from his goddess as he advances. He channels the will of Sarenrae into a mighty blast aimed at the undead.
Aimo advances as well and will try to get close enough to encompass more than one undead in his 30-foot channel energy radius.
Initiative: 1d20 ⇒ 6
Channel energy save for half damage: DC 13 Will (no addition of channel resistance)
Channel energy damage: 1d6 + 2 ⇒ (6) + 2 = 8
| DM JZ |
One of the spectral killers glides in from Kieran's left. The paladin slashes at it, cleaving its skull in half. Three more undead immediately descend on him ...
Ghost #3 attacks Kieran 1d20 - 1 ⇒ (20) - 1 = 19 - HIT
Damage 1d6 - 1 ⇒ (1) - 1 = 0
Ghost #2 attacks Kieran 1d20 - 1 ⇒ (14) - 1 = 13 - MISS
Ghost #5 attacks Kieran 1d20 - 1 ⇒ (13) - 1 = 12 - MISS
Tayllon attacks with his sling, but his shot goes merely ricochets off a wall.
Lucian dashes across the grain to Keiran's side. He swings at a ghost ...
Rolling for Lucian, attack 1d20 + 8 ⇒ (11) + 8 = 19- HIT
Damage 2d6 + 6 ⇒ (1, 5) + 6 = 12
... and destroys it. But another moves forward to take its place.
Tallyon's bear stays protectively by his little master's side.
Aimo channels the power of life, obliterating the remaining undead!
Combat is now over.
| Aimo Trajan |
"Indeed, but where? Didn't these creatures come from the sea?"
Aimo offers up a silent prayer of thanks to Sarenrae. He then sheaths his scimitar and walks to where Keiran and Lucian are talking.
I bet old Yargos can shed some light on this. He saw the creatures coming out of the water, and we might get some hints from there. Otherwise, we'll just have to go to this other guy, Nessian, who seems to be holding the key to all this.
| DM JZ |
The party finds Yargos waiting nervously outside. When asked about the undead, he responds,
"Yes, yes! There are more of them waiting to be roused from the sea! But that won't happen unless a specific set of signal lights are shone into the bay. These signal codes were all in the book Nessian stole, and I fear that he will summon yet more horrors. No one knows where Nessian lairs. What to do, what to do? Wait, Grandmaster Torch would know. But he never answers questions without demanding a heavy price ..."
| Aimo Trajan |
Tayllon mutters to Aimo: "Do you suppose there is any hope he is grandmaster of the cookfire?"
With a wry grin, Aimo replies "I don't think so. But if needs be, I can teach this 'torch' something about fire."
It might be Tayllon's imagination, but he can somehow see small embers glow in Aimo's eyes and - although it's impossible - also sees two small wisps of smoke curl up from them.
| DM JZ |
"Yes, I'll take you to the Grandmaster. Now, please stay close behind me. I don't want you to get lost."
The reason for Yargos' warning becomes obvious when he leads you into the city sewers. In the filthy, suffocating labyrinth Yargos momentarily loses his way more than once. It is a great relief when you finally arrive at a well-lit, guarded chamber that somehow has fresh air piped in from above. The hulking, half-orc sentries know Yargos well, and soon agree to let everyone inside.
"Beware of the Grandmaster," warns Yargos with his voice full of fear, "he has powerful friends. Do not insult or threaten him. And you would do well to keep your weapons sheated in his presence."
After a long wait, you are led to a tastefully decorated receiveing room. Grandmaster Torch lounges in a shallow pool while two servants gently recycle the water over his scarred form. His two heavily armored, half-orc bodyguards remain close at hand.
"Please, make yourselves at home," the Grandmaster smiles. "So I hear Nessian has the Book of the Silent Tide. Which makes me wonder, what would happen when an most ambitious young man like him do when given the power to rend the city asunder?"
| Keiran Sligoh |
"That degree of power in the hands of the reckless often leads to disaster. Such events benefit none of us, for who can profit from a city laid to waste?" Keiran doubted that altruistic or idealistic appeals would work on this gentleman, but appealing to his avarice might. Keiran had larger concerns than whatever enterprises this 'Grandmaster Torch' ran, for now.
Diplomacy 1d20 + 7 ⇒ (1) + 7 = 8 +3 for CHA, +3 Class Skill, +1 skill point invested
OOC: Okay, seriously, a farking 1? This e-dice really doesn't like me. Sorry guys, I think I just screwed us.
| Tayllon |
Tayllon clears his throat uncomfortably and takes a not-so-subtle step away from Kieren... if there ever was a way to screw up talking to an underworld kingpin about making money, leave it to the paladin to find it!
OOC: Just goes to show, it is better to be lucky than to be good!
| Lucian Z'ress |
Hiding a silent chuckle. Lucian looks at Keiran and mouths "Smoooooth" then addresses the Grandmaster "Forgive our ignorance my lord but our time is short. Of course a man as well informed as you knows the whereabouts of this Nessian. The only matter we should be discussing is the price, be it purse or deed, for such information."
OOC: Haha. No worries Keiran.
| DM JZ |
"That degree of power in the hands of the reckless often leads to disaster. Such events benefit none of us, for who can profit from a city laid to waste?"
"I agree with you in principle," nods the horribly disfigured man, "but to cross someone as dangerous as Nessian is a very great risk. Why should I be the one to suffer for the good of the many? No one ever helped me when I was but a gutter-dwelling orphan."
| DM JZ |
Nessian breaks the uncomfortable silence.
"I’ve recently come into possession of a series of safes. Unfortunately, the safecracker I employed has turned out to be quite useless. If you can coax even three of the five safes open, I could be persuaded to disclose Nessian’s location and dispense with my regular fee entirely. These chests are remarkably unique and I have the foreboding suspicion that, in this case, the receptacles just might be worth more than their contents, so I’d rather you didn’t smash them open. Oh! One more thing: if I find that you have crossed me and stolen the contents, there will be repercussions."
| Derryn Rayle |
Derryn interlaces his fingers and then turns his palms outward, cracking his knuckles loudly.
"Well, it just so happens that safecrackin' is a bit o' a hobby a mine. I'm sure I'm better'n anyone ya picked up offa the street. And dontcha worry, Kieran'll be there ta make sure nuthin' goes missin'."
Derryn gives a gap-toothed, yet angelic grin.
| Keiran Sligoh |
Keiran nods. "I give my Oath as a servant of Iomedae, that we will not steal the contents of the safes." While he wasn't stupid enough to think that the safes had come into Torch's possession through legitimate means, neither was it worth endangering their task over. He had not been party to acquiring the safes, and they were not going to be stealing from them. But he knew that after they stopped Nessian, he would likely need to seek atonement for his role in things. He does not interfere with Derryn's attempts to open the safes, and watches only to make sure the contents remain. He trusted Derryn well enough, but it was his role to be diligent about his oath.
| DM JZ |
The Grandmaster seems pleased by Keiran's oath.
"Good then. I'll give you the night to open the safes. May the gods smile on you."
One of the bodyguards leads you to a large store room. In the back are the five safes.
The first one from the left is made of iron. The door is decorated with a laughing devil’s head.
The second is painted red. The door is inset with a trio of golden faces. The first appears stern, the second angry, and the third fumes with hatred.
The third is made of stone. It has a lid covered with a relief of carved ivy.
The fourth is also of stone. It has no visible lock or hinges. No decoration or writing of any kind can be found.
The fifth is a rectangular wooden chest. A strange stylized writing wraps around the lacquered sides. Ten small holes of the same size run along it's lacquered lid.
| Tayllon |
I'm guessing the skill would be perception? I will make a check on each chest, but if you just want one roll for all of them then take the first one...
Doing his level best not to interfere with Derryn's work, Tayllon investigates each box carefully, hoping beyond hope not to set off any nasty traps...
1st iron 1d20 + 9 ⇒ (15) + 9 = 24
2nd red 1d20 + 9 ⇒ (18) + 9 = 27
3rd stone 1d20 + 9 ⇒ (11) + 9 = 20
4th also stone 1d20 + 9 ⇒ (7) + 9 = 16
5th wood 1d20 + 9 ⇒ (1) + 9 = 10
| DM JZ |
The devil’s head on the first safe can be turned in both directions.
Tayllon, for the second chest, please make a Sense Motive check.
On the third chest the individual letters of a riddle is carved in between the leaves on the chest’s lid. It reads:
Though different now sounds my name, the spelling still remains the same. Once prior to the leap of night, now becomes the birth of white.
You discover nothing on the fourth box
There is a hidden panel on one side of the fifth box, but no apparent means to open it.