Full Name |
Aimo Trajan |
Race |
Human |
Classes/Levels |
Cleric 2 |
Gender |
Male |
Size |
1m70cm |
Age |
23 |
Alignment |
Chaotic Good |
Deity |
Sarenrae |
Languages |
Common |
Strength |
14 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
17 |
Charisma |
14 |
About Aimo Trajan
Name: Aimo Trajan
Race: Human
Player: Alex Crouzen
Classes: Cleric2
Hit Points: 19
Experience: 2000 / 5000
Alignment: Chaotic Good
Vision:
Speed: Walk 20 ft.
Languages: Common
Stat Score Mod
STR 14 (+2)
DEX 10 (+0)
CON 12 (+1)
INT 11 (+0)
WIS 17 (+3)
CHA 14 (+2)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics -6 0.0 0 -6
Appraise 0 0.0 0 0
Bluff 2 0.0 2 0
Climb -4 0.0 2 -6
Craft (Untrained) 0 0.0 0 0
Diplomacy 2 0.0 2 0
Disguise 2 0.0 2 0
Escape Artist -6 0.0 0 -6
Fly -6 0.0 0 -6
Heal 8 2.0 3 3
Intimidate 2 0.0 2 0
Knowledge (Planes) 5 2.0 0 3
Perception 3 0.0 3 0
Perform (Untrained) 2 0.0 2 0
Ride -6 0.0 0 -6
Sense Motive 8 2.0 3 3
Stealth -6 0.0 0 -6
Survival 4 1.0 3 0
Swim -4 0.0 2 -6
-------------------------- Feats ---------------------------
Combat Casting
You are adept at spellcasting when threatened or distracted.
Power Attack
Armor Proficiency, Light
You are skilled at wearing light armor.
Armor Proficiency, Medium
You are skilled at wearing medium armor.
Shield Proficiency
You are trained in how to properly use a shield.
Simple Weapon Proficiency
-------------------- Special Abilities ---------------------
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 17 / 11 / 17
Initiative: +0
BAB: +1
Melee tohit: +3
Ranged tohit: +1
Fortitude: +4
Reflex: +0
Will: +6
Unarmed attack:
to hit: +3
damage: 1d3+2
critical: 20/x2
Scimitar:
to hit: +3
damage: 1d6+2
critical: 18-20/x2
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Name QTY LBS
Shield (Light/Steel) 1 6lbs
Vestments (Cleric's) 1 6lbs
Backpack (17 lbs.)
Rope (Hemp/50 ft.) 1 10lbs
Bedroll 1 5lbs
Potion of Cure Light Wounds 1 0lbs Special: Cures 1d8+1 damage
Potion of Cure Moderate Wounds 1 0lbs Special: Cures 2d8+3 damage
Pouch (Belt) (0.5 lbs.)
Potion of Cure Light Wounds 2 0lbs Special: Cures 1d8+1 damage
Chalk (1 Piece) 2 0lbs
Total weight carried:
Current load: Medium
Encumbrance
Light: 58
Medium: 116
Heavy: 175
--------------------------- Magic --------------------------
Cleric Spells
SPELLBOOKNAME0
Level 0
Bleed (Necromancy)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: Yes Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying. Target: One living creature
Create Water (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: This spell generates wholesome, drinkable water, just like clean rain water. Target: Up to 4 gallons of water
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 2 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation
Detect Poison (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: You determine whether a creature, object, or area has been poisoned or is poisonous. Target: Or Area one creature, one object, or a 5-ft. cube
Guidance (Divination)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minute or until discharged Range: Touch Components: V, S
SR: Yes Effect: This spell imbues the subject with a touch of divine guidance. Target: Creature touched
Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 20 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
Mending (Transmutation)
Saves: Will negates (harmless, object) DC: 13 Casting: 10 minutes
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (harmless, object) Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object. Target: One object of up to 2 lb.
Purify Food and Drink (Transmutation)
Saves: Will negates (object) DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (object) Effect: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. Target: 2 cu. ft. of contaminated food and water
Read Magic (Divination)
Saves: DC: Casting: 1 standard action
Duration: 20 minutes Range: Personal Components: V, S, F
SR: Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. Target: You
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Target: Creature touched
Stabilize (Conjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: Yes (harmless) Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points. Target: One living creature
Virtue (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 1 min. Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. Target: Creature touched
Level 1
Bane (Enchantment)
Saves: Will negates DC: 14 Casting: 1 standard action
Duration: 2 minutes Range: 50 ft. Components: V, S, DF
SR: Yes Effect: Bane fills your enemies with fear and doubt. Target: 50-ft.-radius burst, centered on you
Bless (Enchantment)
Saves: None DC: Casting: 1 standard action
Duration: 2 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster
Bless Water (Transmutation)
Saves: Will negates (object) DC: 14 Casting: 1 minute
Duration: Instantaneous Range: Touch Components: V, S, M
SR: Yes (object) Effect: This transmutation imbues a flask of water with positive energy, turning it into holy water. Target: Flask of water touched
Burning Hands (Evocation)
Saves: Reflex half DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: 15 ft. Components: V, S
SR: Yes Effect: A cone of searing flame shoots from your fingertips dealing 2d4 points of fire damage to any creature in the effect area. Target: Cone-shaped burst
Cause Fear (Necromancy)
Saves: Will partial DC: 14 Casting: 1 standard action
Duration: 1d4 rounds or 1 round; see text Range: Close (30 ft.) Components: V, S
SR: Yes Effect: The affected creature becomes frightened. Target: One living creature with 5 or fewer HD
Command (Enchantment)
Saves: Will negates DC: 14 Casting: 1 standard action
Duration: 1 round Range: Close (30 ft.) Components: V
SR: Yes Effect: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. Target: One living creature
Comprehend Languages (Divination)
Saves: DC: Casting: 1 standard action
Duration: 20 minutes Range: Personal Components: V, S, M/DF
SR: Effect: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Target: You
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage. Target: Creature touched
Deathwatch (Necromancy)
Saves: None DC: Casting: 1 standard action
Duration: 20 minutes Range: 30 ft. Components: V, S
SR: No Effect: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. Target: Cone-shaped emanation
Detect Chaos (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 20 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the auras of chaotic creatures. Target: Cone-shaped emanation
Detect Evil (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 20 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the presence of evil. Target: Cone-shaped emanation
Detect Good (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 20 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the presence of good. Target: Cone-shaped emanation
Detect Law (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 20 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the auras of lawful creatures. Target: Cone-shaped emanation
Detect Undead (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 2 minutes [D] Range: 60 ft. Components: V, S, M/DF
SR: No Effect: You can detect the aura that surrounds undead creatures. Target: Cone-shaped emanation
Divine Favor (Evocation)
Saves: DC: Casting: 1 standard action
Duration: 1 minute Range: Personal Components: V, S, DF
SR: Effect: Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls. Target: You
Doom (Necromancy)
Saves: Will negates DC: 14 Casting: 1 standard action
Duration: 2 minutes Range: Medium (120 ft.) Components: V, S, DF
SR: Yes Effect: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. Target: One living creature
Endure Elements (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S
SR: Yes (harmless) Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment. Target: Creature touched
Endure Elements (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S
SR: Yes (harmless) Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment. Target: Creature touched
Entropic Shield (Abjuration)
Saves: DC: Casting: 1 standard action
Duration: 2 minutes [D] Range: Personal Components: V, S
SR: Effect: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks. Target: You
Hide from Undead (Abjuration)
Saves: Will negates (harmless); see text DC: 14 Casting: 1 standard action
Duration: 20 minutes [D] Range: Touch Components: V, S, DF
SR: Yes Effect: Undead cannot see, hear, or smell creatures warded by this spell. Target: 2 creatures touched
Inflict Light Wounds (Necromancy)
Saves: Will half DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes Effect: When laying your hand upon a creature, you channel negative energy that deals 1d8+2 points of damage. Target: Creature touched
Magic Stone (Transmutation)
Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action
Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. Target: Up to three pebbles touched
Magic Weapon (Transmutation)
Saves: Will negates (harmless, object) DC: 14 Casting: 1 standard action
Duration: 2 minutes Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. Target: Weapon touched
Obscuring Mist (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: 2 minutes [D] Range: 20 ft. Components: V, S
SR: No Effect: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. Target: Cloud spreads in 20-ft. radius from you, 20 ft. high
Protection from Evil (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 2 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. Target: Creature touched
Protection from Law (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 2 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. Target: Creature touched
Remove Fear (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 10 minutes; see text Range: Close (30 ft.) Components: V, S
SR: Yes (harmless) Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. Target: 1 creatures, no two of which can be more than 30 ft. apart
Sanctuary (Abjuration)
Saves: Will negates DC: 14 Casting: 1 standard action
Duration: 2 rounds Range: Touch Components: V, S, DF
SR: No Effect: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. Target: Creature touched
Shield of Faith (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 2 minutes Range: Touch Components: V, S, M
SR: Yes (harmless) Effect: This spell creates a shimmering, magical field around the target that averts and deflects attacks. Target: Creature touched
Summon Monster I (Conjuration)
Saves: None DC: Casting: 1 round
Duration: 2 rounds [D] Range: Close (30 ft.) Components: V, S, F/DF
SR: No Effect: This spell summons an extraplanar creature. Target: One summoned creature
------------------------ Description -----------------------
Height: 5' 7" Weight: 165 lbs. Gender: Male
Eyes: Blue Hair: Red,Messy Skin: Pale, freckled
Dominant Hand: Right Quirks: ,
Speech style: Quotable:
Full Description
Background