
golden pony |

So we have a lv20 2-man party.
One is the healing-bo... *arhem* cleric and off-time fighter, and the other is the barbarian with nearly 350hp.
In some furious battles, Heal just does not cut it. My cleric wants a 9lv version of it.
How many HP would you allow it to heal?
Heal heals 10/lv max 150, so I guess at 9th level it would be 15/lv max 300? or 10/lv max 250?
Advice?
Or perhaps a heal followed by some kind of over time regeneration effect?

Jonne Karila |

It's a 9th level spell, so it should be extremely powerful healing spell.
Wait, there already is Mass Heal, which heals up to 250hp.
But if you want a 9th level healing spell targeting a single target,
my 2 cents:
Supreme Heal
Casting time: Full-round/standard
Components: V, S and diamond dust worth 1000gp
Range Touch
Target Creature touched
Duration Instant
Saving throw Will (harmless)
SR Yes (harmless)
Supreme heals all lost hp and immediately ends any and all of the
following adverse conditions affecting the target: ability damage,
blinded, confused, dazed, dazzled, deafened, diseased, exhausted,
fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and
stunned. In addition, it grants target Fast Healing 5 for rounds
equal to the caster level.

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I've always thought there should just be a single-target 9th level spell called "Complete Healing". Maybe something like the 2e definition of Heal where it healed all the damage of a target, except for 1d6 hp.