
Eyolf The Wild Commoner |

So I found this system and want to get opinions on it, is it balanced, can we improve it?
Does it work, would you use it?
Beyond Masterwork
To create a high masterwork item, you create a high masterwork component as if it were a separate item in addition to the standard item. The high masterwork component has its own price (1500 gp for a weapon or 1000 gp for a suit of armor or a shield) and a Craft DC of 25. Once both the standard component and the high masterwork component are completed, the high masterwork item is finished. Note: The cost you pay for the high masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
To create a grand masterwork item, you create a grand masterwork component as if it were a separate item in addition to the standard item. The grand masterwork component has its own price (6000 gp for a weapon or 3000 gp for a suit of armor or a shield) and a Craft DC of 30. Once both the standard component and the grand masterwork component are completed, the grand masterwork item is finished. Note: The cost you pay for the grand masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
To create an unequaled masterwork item, you create an unequaled masterwork component as if it were a separate item in addition to the standard item. The unequaled masterwork component has its own price (14,000 gp for a weapon or 7000 gp for a suit of armor or a shield) and a Craft DC of 35. Once both the standard component and the unequaled masterwork component are completed, the unequaled masterwork item is finished. Note: The cost you pay for the unequaled masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
Weapons
Masterwork - The wielder gains a +1 enhancement bonus to attack rolls. The cost of the weapon is increased by 300 gp.
High Masterwork - The wielder gains a +1 enhancement bonus to attack rolls and damage rolls. The weapon's hardness and hit points are increased by 1. The cost of the weapon is increased by 1500 gp.
Grand Masterwork - The wielder gains a +2 enhancement bonus to attack rolls and damage rolls. The weapon's hardness and hit points are increased by 2. The cost of the weapon is increased by 6000 gp.
Unequaled Masterwork - The wielder gains a +3 enhancement bonus to attack rolls and damage rolls. The weapon's hardness and hit points are increased by 3. The cost of the weapon is increased by 14,000 gp.
Armor and Shields
Masterwork - The armor check penalty of the armor or shield is reduced by 1. The cost of the armor or shield is increased by 150 gp.
High Masterwork - The armor check penalty of the armor or shield is reduced by 1. The armor or shield gains a +1 enhancement bonus to AC. Shields gain +1 to their hardness and gain +5 hit points. The cost of the armor or shield is increased by 1000 gp.
Grand Masterwork - The armor check penalty of the armor or shield is reduced by 2. The armor or shield gains a +1 enhancement bonus to AC. Shields gain +2 to their hardness and gain +10 hit points. The cost of the armor or shield is increased by 3000 gp.
Unequaled Masterwork - The armor check penalty of the armor or shield is reduced by 2. The armor or shield gains a +2 enhancement bonus to AC. Shields gain +3 to their hardness and gain +15 hit points. The cost of the armor or shield is increased by 7000 gp.

Eyolf The Wild Commoner |

Decided to bold it up for ease of use. -> Reading, lol.
Beyond Masterwork
To create a high masterwork item, you create a high masterwork component as if it were a separate item in addition to the standard item. The high masterwork component has its own price (1500 gp for a weapon or 1000 gp for a suit of armor or a shield) and a Craft DC of 25. Once both the standard component and the high masterwork component are completed, the high masterwork item is finished. Note: The cost you pay for the high masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
To create a grand masterwork item, you create a grand masterwork component as if it were a separate item in addition to the standard item. The grand masterwork component has its own price (6000 gp for a weapon or 3000 gp for a suit of armor or a shield) and a Craft DC of 30. Once both the standard component and the grand masterwork component are completed, the grand masterwork item is finished. Note: The cost you pay for the grand masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
To create an unequaled masterwork item, you create an unequaled masterwork component as if it were a separate item in addition to the standard item. The unequaled masterwork component has its own price (14,000 gp for a weapon or 7000 gp for a suit of armor or a shield) and a Craft DC of 35. Once both the standard component and the unequaled masterwork component are completed, the unequaled masterwork item is finished. Note: The cost you pay for the unequaled masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
Weapons
Masterwork - The wielder gains a +1 enhancement bonus to attack rolls. The cost of the weapon is increased by 300 gp.
High Masterwork - The wielder gains a +1 enhancement bonus to attack rolls and damage rolls. The weapon's hardness and hit points are increased by 1. The cost of the weapon is increased by 1500 gp.
Grand Masterwork - The wielder gains a +2 enhancement bonus to attack rolls and damage rolls. The weapon's hardness and hit points are increased by 2. The cost of the weapon is increased by 6000 gp.
Unequaled Masterwork - The wielder gains a +3 enhancement bonus to attack rolls and damage rolls. The weapon's hardness and hit points are increased by 3. The cost of the weapon is increased by 14,000 gp.
Armor and Shields
Masterwork - The armor check penalty of the armor or shield is reduced by 1. The cost of the armor or shield is increased by 150 gp.
High Masterwork - The armor check penalty of the armor or shield is reduced by 1. The armor or shield gains a +1 enhancement bonus to AC. Shields gain +1 to their hardness and gain +5 hit points. The cost of the armor or shield is increased by 1000 gp.
Grand Masterwork - The armor check penalty of the armor or shield is reduced by 2. The armor or shield gains a +1 enhancement bonus to AC. Shields gain +2 to their hardness and gain +10 hit points. The cost of the armor or shield is increased by 3000 gp.
Unequaled Masterwork - The armor check penalty of the armor or shield is reduced by 2. The armor or shield gains a +2 enhancement bonus to AC. Shields gain +3 to their hardness and gain +15 hit points. The cost of the armor or shield is increased by 7000 gp.