| Felgoroth |
So since I'm running a steampunk game with firearms and 1 exotic weapon feat gives you proficiency with all firearms, I've been toying around with the idea of throwing weapon proficiency feats into groups. I was honestly just thinking about using the Fighters Weapon Training groups so you could take Weapon Proficiency (Axes) for instance. If I make the prerequisites a +1 BAB would this be too much/overpowered? I don't really think it would be too game breaking but I was just kind of curious what other people thought.
Sigard Spleenbiter
|
So since I'm running a steampunk game with firearms and 1 exotic weapon feat gives you proficiency with all firearms, I've been toying around with the idea of throwing weapon proficiency feats into groups. I was honestly just thinking about using the Fighters Weapon Training groups so you could take Weapon Proficiency (Axes) for instance. If I make the prerequisites a +1 BAB would this be too much/overpowered? I don't really think it would be too game breaking but I was just kind of curious what other people thought.
It would greatly help to breathe more life into characters if the Feats which allow you to use one weapon would instead grant Groups as per the Fighter categories (Blades, Flails, etc.) with the exception of the Exotic Weapons of those groups.
I would also change the Exotic Weapon proficiencies to train the character in all exotics in that category. So, someone trained in chain weapons would take: Exotic Weapons: Flails.
This would help reduce how easily Pathfinder characters get pigeon-holed.
However, I would not alter Weapon Focus since that it is mastery of a specific weapon.
Edgar Lamoureux
|
| 1 person marked this as a favorite. |
IIRC, Unearthed Arcana from 3.0/.5 had Weapon Groups. I like them more than the current proficiency feats.
I believe that Exotic Weapons were handled as Raiel stated above, but you would have to have the Martial proficiency as a Pre-Req. I haven't used these rules in a while, however, so I may be off.