
Shuriken Nekogami |

some of these feats were inspired by other sources and adapted slightly. others were just whipped together.
here are a few samples. feel free to post your own feats in here as well. these are all feats i have propsed before. if you wish to playtest them, go ahead. my goal is to get people to get thier creative juices flowing and post a bunch of feats. this way someone can submit the thread to paizo and get a community feat compendium.
Weapon Celerity [Combat Feat]
Prerequisites; Weapon finesse, Dex 15, Int 13, Combat Expertise, Sleight of hand 2 Ranks
Benefit; when attacking with light melee weapons, you may add your dexterity modifier instead of your strength modifier to damage rolls. You cannot multiply this bonus by 1.5 by means of wielding a light weapon in 2 hands. And this bonus is halved for any applicable weapons in your off hand.
Special; if you have the double slice feat, you may add your full dexterity bonus to damage with your offhand instead of ½ this number.
Special; you cannot benefit from both this feat and power attack at the same time.
Special; a rogue may take this feat in place of a rogue talent given that he or she meets the prerequisites
Dance of the Knife [Combat Style Feat]
Prerequisites: Weapon Finesse; Two Weapon Fighting; Double Slice; Weapon Focus (Dagger); Dexterity 15+; 5+ ranks each in acrobatics and sleight of hand
Benefit; While wielding 2 daggers you gain the following benefits.
.When attacking with daggers exclusively, whether it be one dagger or 2. You may add your full dexterity modifier to every damage roll in place of your strength modifier. Both hands receive the full bonus
This benefit applies whether you are wielding 1 or 2 daggers, as long as you don’t include attacking with a different type of weapon.
.When fighting with 2 daggers to the exclusion of any other weapons, your -2 penalty on your attacks drops to +0. Meaning that you have no penalty to fighting with 2 daggers.
. When wielding 2 daggers, You may attack once each with both daggers as a standard action.
Special; you cannot benefit from both this feat and power attack at the same time
Practiced Combatant [Combat Feat]
Prerequisite; Must have at least 1 level in a class with slow base attack bonus progression
Benefit: Your base attack bonus increases by 2. This benefit can’t increase your base attack bonus
to higher than your Hit Dice. However, even if you can’t benefit t from the full bonus immediately, if you later gain Hit Dice in levels of classes without a full base attack bonus, you might be
able to apply the rest of the bonus. This gives your no other benefits of a martial class, just the base attack bonus. However all the benefits of an increased base attack bonus do apply, such as extra iterative attacks, meeting feat prerequisites, improved attack bonus, CMB, and CMD.
Resilience [Combat Feat]
Prerequisites; Toughness; Base Constitution 15+, Great fortitude, Endurance, Diehard, Barbarian level 10th
Benefit; your damage reduction increases by 5, you gain a +4 untyped bonus to fortitude saving throws and the constitution bonus granted by your rage increases by 2.

Shuriken Nekogami |

Practiced Combatant would be the next feat my Summoner takes. No exceptions. :P
i'm glad you like it. Twas inspired by practiced spellcaster. it's original purpose was to help out the melee hybrids. such as eldritch knights, daggerspell magi, bladesingers, rogues, bards, and just about any gish.

Charender |

Practiced Combatant seems a little too good when compared to practiced caster.
First, BAB is a little better than caster levels because it gives you more attacks and increases your to hit. Caster levels from practiced caster only increase the effects of your spells, they don't increase the DC of your spells.
Second, practiced caster requires you to take levels in a casting class and a non casting class to get any benefit. Practiced combatant is a no brainer for a rogue, cleric, or any other class that doesn't get +1 BAB per level.
I would rewrite the feat like this.
Practiced Combatant [Combat Feat]
Prerequisites: Must have 1 level in a class with a fast BAB progression.
Benefit: Your base attack bonus increases by 2. This benefit can’t increase your base attack bonus to higher than your Hit Dice. However, even if you can’t benefit from the full bonus immediately, if you later gain Hit Dice in levels of classes without a full base attack bonus, you might be able to apply the rest of the bonus. This gives your no other benefits of a martial class, just the base attack bonus. However all the benefits of an increased base attack bonus do apply, such as extra iterative attacks, meeting feat prerequisites, improved attack bonus, CMB, and CMD.

Fred Ohm |

Prerequisites: Must have 1 level in a class with a fast BAB progression.
The problem is that it prevents arcane tricksters from taking it, and they would need a feat like that.
I'd change that toPrerequisites: Must have 1 level in a class with a slow BAB progression.
so full rogues and clerics still can't benefit from it, but cleric/wizards or rogues/sorcerers can.

Shuriken Nekogami |

Charender wrote:Prerequisites: Must have 1 level in a class with a fast BAB progression.The problem is that it prevents arcane tricksters from taking it, and they would need a feat like that.
I'd change that to
Prerequisites: Must have 1 level in a class with a slow BAB progression.
so full rogues and clerics still can't benefit from it, but cleric/wizards or rogues/sorcerers can.
would keeping it a +4 be fine if it requires a level in a class with a slow base attack bonus progression? i beleive it would be balanced by capstone denial.

Charender |

Fred Ohm wrote:would keeping it a +4 be fine if it requires a level in a class with a slow base attack bonus progression? i beleive it would be balanced by capstone denial.Charender wrote:Prerequisites: Must have 1 level in a class with a fast BAB progression.The problem is that it prevents arcane tricksters from taking it, and they would need a feat like that.
I'd change that to
Prerequisites: Must have 1 level in a class with a slow BAB progression.
so full rogues and clerics still can't benefit from it, but cleric/wizards or rogues/sorcerers can.
I just want to avoid pure rogues, bards, and clerics from taking it.
But...
I think +2 BAB is very generous when you consider than weapon focus gives you a +1 to hit with a single weapon. This feat gives you +2 BAB with any weapon for the same feat cost. +1 BAB > +1 to hit. This feat gives you +2 BAB, capped at your hit dice. I think requiring a level in barbarian, fighter, ranger, paladin, or some similar class is a fair trade for the increased power of this feat.

Shuriken Nekogami |

i threw in the nerfs. it requires a level in a slow base attack progression class, so that it can not only help gishes, but arcane tricksters as well. and the feat wasn't intended for full B.A.B anyway. it was intended to help hybrids. and the level of a slow base attack bonus progression class allows it to help out more variety of multiclass hybrids. arcane tricksters need it more than eldritch knights. and this helps both.

Lord Twig |

I came up with one I would like to add. I always thought it ridiculous that some of the most famous two weapon combination are not viable in 3.x or Pathfinder. Specifically, all of the long and short combinations.
Two-Weapon Expertise
Your expertise with your primary weapon translates to your off-hand weapon as well.
Prerequisite: Dex 15, Two-Weapon Fighting, BAB +3
Benefit: If you are using two weapons you may apply any feats that you have for your primary weapon to your off-hand weapon as well. If you already have the same feat for you off-hand weapon the benefits do not stack.

Shuriken Nekogami |

I came up with one I would like to add. I always thought it ridiculous that some of the most famous two weapon combination are not viable in 3.x or Pathfinder. Specifically, all of the long and short combinations.
Two-Weapon Expertise
Your expertise with your primary weapon translates to your off-hand weapon as well.
Prerequisite: Dex 15, Two-Weapon Fighting, BAB +3
Benefit: If you are using two weapons you may apply any feats that you have for your primary weapon to your off-hand weapon as well. If you already have the same feat for you off-hand weapon the benefits do not stack.
thanks. this makes TWF even more viable.

Umbriere Lunas |

Heres A Feat For GM's with Vampire BBEGs
Ascended Vampire
Prerequisites; Vampire; Charisma 20+
Benefit; all the weaknesses associated with vampirism no longer apply to you whatsoever. for example, you may walk in broad daylight or move through running water unhindered in any way whatsoever, garlic and holy symbols never repel you, you can enter any building you want, regardless of whether or not you are invited, you are healed by both positive and negative energy, and for the purpose of all effects, you are indistinguishable from an individual of your former race, gender, and effective age category as well as your current alignment. you need not drain blood to survive any longer, it is merely optional, you are unrestricted in what familiars, animal companions etc you may have and your alternate form ability is no longer distinguishable from that of the base creature whose form you take.

Eyolf The Wild Commoner |

If I were you, for the sake of something called balance and also stuff that makes proper sense.
That Ascended Vampire feat should be a Template.
Similar to the quick templates we have.
I would also NOT make them benefit from Positive Energy, in fact I'd still keep them very much weak to it. Aside from that, I'd probably increase their CR by at least +1 due to losing all those weaknesses.
Ascended Vampire
Prerequisites; Vampire
Benefit; all the weaknesses associated with vampirism no longer apply to you whatsoever. for example, you may walk in broad daylight or move through running water unhindered in any way whatsoever, garlic and holy symbols never repel you, you can enter any building you want, regardless of whether or not you are invited, and for the purpose of all effects, you are indistinguishable from an individual of your former race, gender, and effective age category as well as your current alignment. you need not drain blood to survive any longer, it is merely optional, you are unrestricted in what familiars, animal companions etc you may have and your alternate form ability is no longer distinguishable from that of the base creature whose form you take.+1 or +2 to CR
I'd probably go with +2.

Umbriere Lunas |

Twas written partially in jest. but we do need a way for vampires to ignore thier weaknesses. how else do we get Alucard? Edward Cullen? Blade? or heck, any of the pop culture vampires that blatantly ignored thier weaknesses. there are still going to be no vampire pcs. even with this half-hearted feat. it's just a playfully written feat for gms to make thier vampires usable as boss encounters. i feel vampires don't get enough love. what's wrong with a feat tax to make a GM's Vampire BBEG less predictable and subvert player metagaming? and some vampires are living enough to benefit from positive energy. or have been subject to many holy experiments. i admit that i dislike twighlight but this was for all those other ascended pop culture vampires and that vile edward cullen was accidentally included. i edited out giving thier alternate form being replaced by access to 3.5. polymorph (without creature type restriction) and 3.0. haste, both quickened and at will as spell like abilities. i so want to put the clause that only a GM's vampire BBEG's may take it.

Tryn |

The Practised Combatant is nice, but I suggest a different approach:
Practiced Combatant [Combat Feat]
Prerequisites: Have to crossclassed in at least two classes with different BAB progressions (or both slow progression).
This will help Cross-Classing combat characters not to fall too far behind others.
Two-Weapon Expertise
Your expertise with your primary weapon translates to your off-hand weapon as well.
Prerequisite: Dex 15, Two-Weapon Fighting, BAB +3
Benefit: If you are using two weapons you may apply any feats that you have for your primary weapon to your off-hand weapon as well. If you already have the same feat for you off-hand weapon the benefits do not stack.
This was a 5th level prestige class abilities in 3.5 (Tempest from complete adventurer). I would raise the prerequisites.
Something likePrerequisite: Two-Weapon Fighting, Impr Two Weapon Fighting; BAB +8
or even higher. Specially in combination with the weapon style feats this is extreme powerful.

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needs to be updated to Pathfinder rules:
Fool’s Gambit [General]
You can sacrifice health to gain an advantage in combat.
Prerequisite: Base attack bonus +6, Iron Will, Power Attack.
Benefit: You may sacrifice a number of hit points, (maximum sacrifice equals your character level), taking them from your current hit point total as if you had lost them to damage. For every two hit points so sacrificed, you gain a +1 bonus on attack and damage rolls for 1 round. Hit points sacrificed in this manner may be regained in the same way that hit points lost to damage can.
Special: Using this feat is a free action, but you may use it only once per round.