[LPJ Design] Airship / Skyship rules for Pirates of the Bronze Sky


Product Discussion


I just got the Airship/Skyship rules for Pirates of the Bronze Sky from the writer and now since Paizo is coming out with their own airship rules in the GameMastery Guide, my question is: Should we wait for their rules and scrap ours? Should we use ours and forget about theirs? Or should we create all new ones that will be a mixture of both? Tell me what you think!

PS: We may release a preview version of the Airship/Skyship rules so you can see where we are going with it in the very near future.

The Exchange

LMPjr007 wrote:

I just got the Airship/Skyship rules for Pirates of the Bronze Sky from the writer and now since Paizo is coming out with their own airship rules in the GameMastery Guide, my question is: Should we wait for their rules and scrap ours? Should we use ours and forget about theirs? Or should we create all new ones that will be a mixture of both? Tell me what you think!

PS: We may release a preview version of the Airship/Skyship rules so you can see where we are going with it in the very near future.

Are you going Rigid Frame Zeppelin, Inflated Dinosaur Carcass, Ironclad Nautilus of the Sky, or Personal Sky Yacht like the one in Golden Compass, or Sky Pirates from Stardust?

Dark Archive

What about playing it safe and just present the rules as an alternative? That way if yours is better then they're out there without delay, but if not then everyone can ignore them.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
The sections for things like aliens and space travel in the GameMastery Guide aren't really rules but short discussions on those topics.

link

So I think you're okay going ahead with your rules.

Scarab Sages

I'd bet dollars to donuts that your rules are more expansive, more inclusive, that Paizo's (because that's going to be the nature of a lot of rules in the GMG, and there's nothing wrong with that). I'd also bet that Paizo's rules would be a great base from which to expand Skyship rules. I'd wait until you see theirs, then modify what you have to conform to their base.


yellowdingo wrote:
Are you going Rigid Frame Zeppelin, Inflated Dinosaur Carcass, Ironclad Nautilus of the Sky, or Personal Sky Yacht like the one in Golden Compass, or Sky Pirates from Stardust?

More Babylon 5 inspired Minbari War Cruiser and Shadow Battelecrab. More organic design to ship building makes more sense in a place with flying / floating lands and "no ground" as it were.


Just read through the work that I was sent and I like the rules and they will be familiar to some already (lots of OGL content in it, with new stuff) plus most importantly, we give you rules for making you own ship for the setting. You can customize your airship as much as you want, the choice is all yours.

The Exchange

LMPjr007 wrote:
Just read through the work that I was sent and I like the rules and they will be familiar to some already (lots of OGL content in it, with new stuff) plus most importantly, we give you rules for making you own ship for the setting. You can customize your airship as much as you want, the choice is all yours.

Considering the D&D ones that were developed for The Mystara setting 20 years ago...

CONSTRUCTION OF FLYING SHIPS
STEELFORM(Level 7 m-user spell)/IRONFORM (level 6 m-user spel1) producing material (1" x 100' x 100').
STONEFORM (level 5 m-user spell) producing (10' x 10' x 10').

Lets go with a 1 crew Interdimensional warp fighter.

Describing it: A Steel Arrowhead with a cockpit that is a Crystal Ball turned inside out so the pilot can use it to pilot. The Pilot is in a crystal ball 360 degree Heads up display. The Fighter has GATE to allow it to jump to the Plane of Air and then return to the real world using the formation of Planar Gates as a means of attack.

Hull Enchantment:
1 x Steelform (7)
1 x Stoneform (5)
2 x Fly (3)
2 x create air (3)
1 x clairvoance (3)
2 x Gate (9)
Total levels=45 x 5000gp=225,000gp enchantment cost, 225 days enchanment time

The Pilot needs the ability to cast dimension door to enter and exit the craft - fighter crew would be 7th level wizard or better...

FlySpeed: as flying vessel/spell
Special Attack: Tornado (from jumping to and from the Plane of Air in proximity to Target)
Armour: +12AC bonus

Then all your pilot has to do is think in Russian...

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