| Mark Chance |
That's the title of the new Man-Day Adventures campaign that kicks off tomorrow with yours truly taking over as DM after Man-Day Adventurer Wes oversaw our failure to save Oerth from the fell forces of Tharizdun while returning to the Temple of Elemental Evil.
This new campaign will strive to be the opposite of Monte Cook's Return to the Temple of Elemental Evil. In other words, WNIAA won't be a grueling, blood-soaked trek through sprawling complexes guarded by a bewildering assortment of baddies while searching for MacGuffins galore in order to thwart a diabolical plot so Byzantine that it would baffle an alternate universe amalgam of Umberto Eco and J. R. R. Tolkien.
The initial premise of WNIAA is that each Man-Day Adventurer plays the role of a normal, 21st century person who's won a two-night, three-day, all-expenses-paid bus trip to gamble in Louisiana. Along the way, Something Goes Very Wrong, plunging the bus and its passengers into a strange world that largely conforms to Pathfinder rules. To start with, each Man-Day Adventurer submitted a short PC bio and ability scores. I then used d20 Modern to cobble together a basic stat block.
Our first session tomorrow will include a short, introductory adventure followed by a group PC crafting session. Collaborative conflict mapping will happen during the group PC crafting session. I've got eight factions printed on 3-by-5 cards, a 10-page house rule document, and a 5-page overview of the Four Communities. No Man-Day Adventurer has seen any of this material yet.
Keep an eye on the Spes Magna Games website for future updates about this experiment in sandbox-style campaigning. If nothing else, you can shake your head in mute wonder at our antics.
| Mark Chance |
The first session of "We're Not In Arkansas Anymore!" is done. Awesome summary at this link. Enjoy!
| Mark Chance |
More information about Man-Day's new "We're Not In Kansas Anymore!" campaign has been posted at the Spes Magna Games website. This new campaign takes five normal, 21st-century people and transports them to the fantastic land of the Four Communities.
On site, you can now find...
...a rough map of the Four Communities.
...a summary of what the PCs have learned about the region's major factions.
Enjoy!
| Mark Chance |
A brief summary of the Four Communities region's major geographical features has been posted here.
| Mark Chance |
Man-Day's "We're Not In Arkansas Anymore!" campaign takes five ordinary 21st century men and plunges them into a Pathfinder-rule world of fantasy and adventure. My most recent blog post at the Spes Magna site talks about the influential Recondite Order.
| Mark Chance 476 |
WNIAA has made the move to Obsidian Portal. Here're the links for the first two adventure logs:
* Session 1: A Seriously Wrong Turn
* Session 2: In Search of Joncus
| Spes Magna Mark |
Our latest session is done. No official write up yet. The heroes ventured deeper into the caves beneath Rozri Ruins to discover a complex infested with mites. In a grueling battle, the heroes dispatched nearly a dozen of these nasty little fey, plus three giant spiders, one advanced giant spider, and one giant mite fighter. They encountered another mite armed with bolas and a trident riding a second advanced giant spider, but this mite retreated rather than standing his ground.
Once I get the session write up done, I'll post the link. :)
| Spes Magna Mark |
I've not been doing a very good job keeping the campaign wiki updated. I started to catch up today. Recent stuff:
Finding Plina Double Session Summary | Plina NPC Update
Mark L. Chance | Spes Magna Games
| Spes Magna Mark |
I've gotten behind on updating the campaign journal. I remedy some of this failing by chronicling A Little R and R.