Replacement player for Falcon's Hollow PbP needed


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looking for someone to replace a witch character that dropped from my PbP. Looking for a character with a good backstory, willing to roleplay and post most weekdays. Please include a concept to be considered. The party is local to Falcon's Hollow and includes a ranger, rogue, oracle, and druid.

15 point buy.

game thread


xyrophobic wrote:

looking for someone to replace a witch character that dropped from my PbP. Looking for a character with a good backstory, willing to roleplay and post most weekdays. Please include a concept to be considered. The party is local to Falcon's Hollow and includes a ranger, rogue, oracle, and druid.

15 point buy.

game thread

Hmm, how about a Varisian diviner? I'm not sure if she's a 15 point buy, but I made her originally for a Falcon's Hollow game that got dropped. EDIT: She was originally a 20 point buy, but I edited her stats. :P

Backstory: Not really connected with the local area, Zalania mostly grew up in a caravan. She acquired an interest in the Harrow Cards from her grandmother, and since then has been fully devoted to understanding their mysteries. She has a knack for knowing things just before they happen.


looks pretty good, let me find the character generation stuff to see what traits we used. The game started via email and Google wave so there is no real character discussion thread.

EDIT:
"15 point buy, any classes or races from the pathfinder rulebook or advanced playtest will be acceptable. If you want something from another book let me know and I will decide if it works. We will use traits. 2 each that cannot be in the type (faith, combat, magic, etc). Racial HP bonus also"

Please introduce yourself on the discussion thread as you finalize your character.


After looking more clearly at Zalania I have some questions.

Diviner's fortune should only be for 1 round.

Not sure where the varisian fighter trait is from

Your CHA isn't high enough to take the harrowed feat after dropping to the 15pt buy.


Pathfinder Adventure, Adventure Path Subscriber

Don't know what you'd think of an alchemist chucking his hand in...obviously he's been busy in his lab, learning the ways to make various potions and explosive devices. Now its time to see if they work in the real work, spent long enough in the dark now its time to come out.

Probably end up a gnome, really smelly and stinky from playing with all those potions. Very much a book and lab worm, not really that sociable, but very committed to alchemy. His current work is leading him to make a portable, highly safe explosive, which can stick to surfaces and be detonated causing a big bang. He thinks the army could use it for blowing up just a small part of a bridge rather than the whole lot, which they do at the moment. Much cheaper to fix just a bit of the bridge than build the whole lot. Its also more useful to any conquering army. So far he hasn't had a lot of success with this, the army keep turning him away, some blatantly laugh at him. But he is not to be defeated, he will come good, just need so field trials to show them what he can really do.

Comes in with;
Carnider "Stinky" Dravonich
Str 8 (10-2), Dex 15, Con 12 (10+2), Int(16), Wis 10, Cha 10 (8+2)
HP 10 (includes 1 for favored class)

For traits would you allow:

Brastlewark Businessman (Gnome)
Source Cheliax: Empire of Devils 19
Your time among the Brastlewark elite has led to an extensive knowledge of alchemy and ready connections in the trade. You gain a +2 trait bonus on all Craft (alchemy) checks.

Accelerated Drinker
Source Cheliax: Empire of Devils 18
You know how to drink a potion efficiently, such as by not using your hands, tossing it in the air and catching it in your mouth, or opening it with your teeth. You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.

Ifyou like the idea of Stinky in your campaign, then I shall complete his character sheet later, but I gotta go off now RL intervenes.


Pathfinder Adventure, Adventure Path Subscriber

As a bit more of Stinky's story, he and his twin brother currently run Davonich's Healing Emporium, where they supply a wide range of alternative medicinal cures. These go from potions, lovingly created by Stinky, to the laying on of hands, reflexology, head massages and even acupuncture. Radiner, his brother, is a cleric and herbalist that has more than once saved Stinky from severe injury or even death. Whenever there has been a rather loud explosive sound out in the laboratory at the back of the shop, or a loud crashing noise, invariably radiner has been called upon to heal his unfortunate brother. Nothing though has stopped Stinky in his quest to produce the best bangs in Falcon's Hollow.

They arrived here, from far away in Cheliax, where the brothers had been born in the cathedral grounds under the Bishop d'Bear. Whilst their mother a cleric of Pharasma, taught them much. Both the brothers calling was away from the God of the Dead and more towards the Gods of Light and Good. However both boys learnt in their different ways. Stinky learnt about the potions used for treating and preserving the dead, but in his spare time and a little bit of experimentation, then a few small explosions later....well, it was best the boys left and found their own way in the world.

...probably more later...


Looks like a neat concept Deevor, I am getting input from my players as to which of you two they would like to have.


Okay, sorry about that. She was transferred over from the Beta rules. I've switched Wisdom and Charisma scores to allow for Harrowed feat and removed starknife proficiency.

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