| Rite Publishing |
Rite Publishing has previewed a new monster from its Virtual Table Top patronage project The Breaking of Fostor Nagar (PFRPG) by the ENnie award winning designer Ben McFarland. Map Token Illustration by James "Devin Night" Hazelett
Check it out HERE
| terraleon |
...question about consumptive wound. If the person makes the DC check on a heal to stop the damage does that also mean they can be healed normally or does the first heal check still need the DC check?
Yes, if the Heal check is made to halt the per-round damage, a caster level check is still necessary to magically heal the wound. The idea was to allow even non-casters to staunch the injuries, but for accelerated healing, the check was necessary to overcome the devil's power.
-Ben.
0gre
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Dark_Mistress wrote:...question about consumptive wound. If the person makes the DC check on a heal to stop the damage does that also mean they can be healed normally or does the first heal check still need the DC check?Yes, if the Heal check is made to halt the per-round damage, a caster level check is still necessary to magically heal the wound. The idea was to allow even non-casters to staunch the injuries, but for accelerated healing, the check was necessary to overcome the devil's power.
-Ben.
That is a nasty one Ben. A related question:
This damage stacks with each wound, thus an individual wounded three times by a hunger devil’s kukri loses 6 hit points per round.
Does it require multiple heal checks to stop bleeding for each wound?
| terraleon |
That is a nasty one Ben. A related question:Quote:This damage stacks with each wound, thus an individual wounded three times by a hunger devil’s kukri loses 6 hit points per round.Does it require multiple heal checks to stop bleeding for each wound?
No, I wouldn't require that, nor would I require multiple caster level checks. The first heal check staunches all consumptive damage, and the first healing spell removes the consumptive effect.
Go back and look at the Clay Golem. :D Now there's a real piece of evil. At least consumptive damage will heal naturally once the per/round damage is gone.
-Ben.