Mites miniatures


Kingmaker


I'm looking for an appropriate 3-d miniature to use for the mites.
Ral-partha made a six pack of them eons ago that they are impossible to find and I don't want to go the paper route just yet.
I was thinking about using the "Blue" from D&D mini's Gaints of Legend set.
Anyone else know of anything that would be compatible?


Vanulf Wulfson wrote:

I'm looking for an appropriate 3-d miniature to use for the mites.

Ral-partha made a six pack of them eons ago that they are impossible to find and I don't want to go the paper route just yet.
I was thinking about using the "Blue" from D&D mini's Gaints of Legend set.
Anyone else know of anything that would be compatible?

There are 7 mites (and lots of other stuff) in this set.

http://paizo.com/store/byCompany/p/pathfinderPaperMinis/v5748btpy8dr7&s ource=search

And they look nasty and 'mite-y" at the same time...


I've been using a combination of Blues and Lolthbound Goblins (they're purple, but close enough). If you don't mind the colour difference, some of the newer goblins are green which might also work like the Goblin Cutter. These are all from the WotC miniature line.


I looked around for small 3d minis, and ended up buying the Pazio paper ones. They worked just fine, especially since I'm running a 4E conversion and wanted to try the mites as a swarm of minions. The end result was very good, I had up to 24 of the paper minis on the board at one time, and no issues with them being lightweight.


gigglestick wrote:

There are 7 mites (and lots of other stuff) in this set.

Linkified

And they look nasty and 'mite-y" at the same time...


Otherworld Minatures have Mites in the pipeline but not till later this year.Got this information directly from the sculptor three weeks ago

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Eric Garvue wrote:
I'm running a 4E conversion and wanted to try the mites as a swarm of minions.

Care to share your 4e conversion material?

Paizo Employee Chief Creative Officer, Publisher

Reaper's forthcoming PUGWAMPIS will be perfect, depending on how soon you need them. I might also consider the kobolds from Otherworlds. Those guys are sweet, and it's not like you won't need mitey/kobold guys again, so it's worth putting in the time to paint them.


Banesfinger wrote:
Care to share your 4e conversion material?

I end up changing things around a lot; I usually do that anyway with any pre-gen adventure, but when converting systems, its even more so. So what I have is sometimes very different from what's written here in the Paizo adventure. Plus our game group is large, 6-7 players at the table on a good night, so that's taken into consideration as well.

I wouldn't mind sharing what I have, but am unsure as to the correct place for it - I don't want to step on Paizo's toes and put something out that could violate copyrights. I should shoot the powers that be an email and ask them.

I make heavy use of "re-skinning" monsters; my life is way to busy to painstakingly try and re-create each and every monster. Thylacines? Just a hyena from the Monster Manual with a new name. My swarm of mite minions? Just renamed lvl 1 goblin minions with lowered defenses. I take my time a bit more with the major villains and monsters. Having the Monster Builder really helps in that regard.

I will say that the major difference I'm encountering is in the number of creatures - 3.5/Pathfinder encounters are many times only 1 or two creatures, and that's a completely different paradigm then 4E, which calls for large numbers of creatures in an encounter. So for example take Tartuk - the encounter as written calls for the PC's to take on Tartuk, and he's alone. in 3.5/Pathfinder, that's fine - he's got a gobload of spells, feats, abilities, magic items and whatnot to defend himself with. In 4E...not so much. So I had him prepare in case the PC's did attack, and had him summon some minor demons to his lair, thus balancing out an encounter (IMHO solo fights are very dull in 4E). My conversions call for a lot of handwaving on my part: Does the character as written have the ability to summon demons? I don't know, and frankly don't care. He's a bad guy, bad guys have mooks, so voila - demonic mooks. Does it depart radically from the module as written? Of course.

So as soon as I find out what is ok to post, I'll throw up some of my conversion notes. I will say that my players are loving the adventure so far, and can't wait to establish their own kingdom. Of course they have to live through their assault on the Stag Lord's fortress first...

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Thanks for the 4e info Eric.
I am currently running this adventure in 4e and would love to compare notes (or save myself duplicated effort).
If you cannot post conversions here, I would gladly accept a private e-mail.

P.S. sorry for the thread hi-jack.


Eric Garvue wrote:
Banesfinger wrote:
Care to share your 4e conversion material?

I end up changing things around a lot; I usually do that anyway with any pre-gen adventure, but when converting systems, its even more so. So what I have is sometimes very different from what's written here in the Paizo adventure. Plus our game group is large, 6-7 players at the table on a good night, so that's taken into consideration as well.

I wouldn't mind sharing what I have, but am unsure as to the correct place for it - I don't want to step on Paizo's toes and put something out that could violate copyrights. I should shoot the powers that be an email and ask them.

I make heavy use of "re-skinning" monsters; my life is way to busy to painstakingly try and re-create each and every monster. Thylacines? Just a hyena from the Monster Manual with a new name. My swarm of mite minions? Just renamed lvl 1 goblin minions with lowered defenses. I take my time a bit more with the major villains and monsters. Having the Monster Builder really helps in that regard.

I will say that the major difference I'm encountering is in the number of creatures - 3.5/Pathfinder encounters are many times only 1 or two creatures, and that's a completely different paradigm then 4E, which calls for large numbers of creatures in an encounter. So for example take Tartuk - the encounter as written calls for the PC's to take on Tartuk, and he's alone. in 3.5/Pathfinder, that's fine - he's got a gobload of spells, feats, abilities, magic items and whatnot to defend himself with. In 4E...not so much. So I had him prepare in case the PC's did attack, and had him summon some minor demons to his lair, thus balancing out an encounter (IMHO solo fights are very dull in 4E). My conversions call for a lot of handwaving on my part: Does the character as written have the ability to summon demons? I don't know, and frankly don't care. He's a bad guy, bad guys have mooks, so voila - demonic mooks. Does it depart radically from the module as written?...

I sometimes do that in my own game. I'm running PF ROTR and I make up a 3x5 card fro every monster and enemy in each section. But they get reused, especially on side quests.

Need a mid level Forest Worm...use the Owlbear Stats (I did that when the players went WAYYYY off the beaten path and went somewhere I hadn;t finished yet but had mentioned before...I didnt have the Worm Statted up yet...)

And Orik Vankaskerkin and the Company of the Black Banner (from ITHW) have shown up a couple of times with name changes when I need a good Mook leader...

And as you go, you get more and more generics to use in each set.

I'm running a separate campaign for another group that takes place in Absalom and Falcon's Hollow. So, I have a lot of monsters from that area as well already statted out...so they get used more often.

It also makes it easier to run side quests when the players chase the Red Herring that is suddenly looking more interesting and might be worth NOT being a Red Herring....

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