The Factotum and fighting.


Homebrew and House Rules


The factotum seems to be able to do a little bit of every in limted doses, except be a decent combatant. I know I can us Iajitus to get around that, but I wanted to add a class feature. My idea was to give an ability to give them the best BAB for 1 or 2 encounters a day at certain levels. If anyone has another idea let me know.

The other idea was to have them spend X/inspiration points to gain the best BAB for that round. I am arbitrarily looking at 4 inspiration points.


How do you get the Factotum isn't good at combat?

He can use inspiration points to get extra standard actions - limited only by his number of inspiration points.

He gets spell like abilities that he can use for self buffing.

He's probably on par with a Bard or Cleric for combat anyways.

If you want to be able to simulate Fighter a bit more - then the Chameleon PrC is a good choice.

Dark Archive

What book is he in??


Dungeonscape

If you want a "Pathfinder" class, use the Factotum.
And yes the Chameleon PrC from Races of Destiny fits with it perfectly.

It does have two "dead levels", but I filled these with "Bonus feat" the Chameleon has; you get to choose/change any feat you qualify for each day.

That could help with your combat needs.

Liberty's Edge

wraithstrike wrote:

The factotum seems to be able to do a little bit of every in limted doses, except be a decent combatant. I know I can us Iajitus to get around that, but I wanted to add a class feature. My idea was to give an ability to give them the best BAB for 1 or 2 encounters a day at certain levels. If anyone has another idea let me know.

The other idea was to have them spend X/inspiration points to gain the best BAB for that round. I am arbitrarily looking at 4 inspiration points.

It depends on whether you have access to the "Font of Inspiration" feat from the Wizards website. It takes factotum from an average to slightly above average class to an over the top class.

Chameleon (Races of Destiny) has a nice synergy with the entire factotum package and makes you the defacto magic item craftsman (just hope your DM allows the "share XP" concept for paying for crafting) look past the basic stat chart, the bonuses you gain through the levels are WORTH IT.

The "knowledge devotion" feat and "collector of stories" skill trick work very well with the "skill monkey" application, and can get you a +3 to +5 for attack/damage (which even applies to ranged attacks).

At higher levels, you get to add your INT to the damage done with individual shots from scorching ray, or even nastier stuff from the character optimization boards.


Treantmonk wrote:

How do you get the Factotum isn't good at combat?

He can use inspiration points to get extra standard actions - limited only by his number of inspiration points.

He gets spell like abilities that he can use for self buffing.

He's probably on par with a Bard or Cleric for combat anyways.

If you want to be able to simulate Fighter a bit more - then the Chameleon PrC is a good choice.

By good at combat I mean good at dealing damage himself.


I know about the chameleon class, and I like it, but I want to play without it this time. I will be using it as a DMPC to move the story along and/or fill in if a player can't make it.

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