Stereofm
|
Does it need a lot of converting or just certain encounters?
It does not need a lot of converting honestly. Just beware in the stats of monsters, and remember full BAB applies to secondary attacks.
Add + 1 to every dice roll of your monsters, and you're basically fine.For specific fights, you may want to compute the CMB and CMD of your opponents in advance to save time in game
| Blue_Hill |
You don't have to convert every encounter. Only those tht you want to make more challenging to your players. Here you have almost everything from first three books already converted. The Grandfather has done awesome work with both Hook Mountain massacre and Fortress of the Stone Giants. [Hopefully The Grandfather is going to convert Sins of the Saviors and Spires]. This conversions have helped me and will help me in future so you don't have woryr about converting things by yourself.
| Fergie |
Here is a thread about making burnt offerings tougher for 5 Pathfinder Characters.
In general, I would not bother converting much beyond adding general +1's or a few hp. If you are going to do a real conversion, I would just convert a few of the main NPCs.
If you continue with the RotRL AP, I would also houserule that giants are not a subtype of humanoid. That will prevent your players from charm/hold/dominating some of the boss encounters.
Much thinks to Grandfather for the great conversions!
| Sunderstone |
I pretty much converted on the fly when I DMed the first module, move silently +5 for instance becomes stealth +5, etc for skills.
The main thing is the classed enemies, remember to give them PF class abilities (like cleric powers and sorc bloodlines, etc).
Other than that remember the poison rules and look over creatures special abilities (like Incorporealty) as they have slight changes.