Conversion to Pathfinder rules


Rise of the Runelords


Has anyone run this using the new pathfinder rules? I'm considering converting it, and was curious what the feeling was from those who have run it?

Does it need a lot of converting or just certain encounters?

Thanks for any insight

Sovereign Court

MundinIronHand wrote:


Does it need a lot of converting or just certain encounters?

It does not need a lot of converting honestly. Just beware in the stats of monsters, and remember full BAB applies to secondary attacks.

Add + 1 to every dice roll of your monsters, and you're basically fine.

For specific fights, you may want to compute the CMB and CMD of your opponents in advance to save time in game


You don't have to convert every encounter. Only those tht you want to make more challenging to your players. Here you have almost everything from first three books already converted. The Grandfather has done awesome work with both Hook Mountain massacre and Fortress of the Stone Giants. [Hopefully The Grandfather is going to convert Sins of the Saviors and Spires]. This conversions have helped me and will help me in future so you don't have woryr about converting things by yourself.


In the first two I didn't convert anything except the main NPCS. (although I did max hps of almost everything)

Towards the end of the second and into the third is when it started to make more of a difference. As said above the third and fourth have been done by Grandfather.


Well then, thank you to Grandfather for the conversions, and thanks to all of you for your insight and help. I'll take a look over the conversions this week and hopefully by Friday I'll have an answer to which AP to run.


Here is a thread about making burnt offerings tougher for 5 Pathfinder Characters.

Linky

In general, I would not bother converting much beyond adding general +1's or a few hp. If you are going to do a real conversion, I would just convert a few of the main NPCs.

If you continue with the RotRL AP, I would also houserule that giants are not a subtype of humanoid. That will prevent your players from charm/hold/dominating some of the boss encounters.

Much thinks to Grandfather for the great conversions!


I pretty much converted on the fly when I DMed the first module, move silently +5 for instance becomes stealth +5, etc for skills.

The main thing is the classed enemies, remember to give them PF class abilities (like cleric powers and sorc bloodlines, etc).

Other than that remember the poison rules and look over creatures special abilities (like Incorporealty) as they have slight changes.

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