Universalist Wizards


Homebrew and House Rules


For the longest time, there has been something that was bothering me about the universalist wizard. In particular, the version in the PFRPG. I think the Paizo team did an excellent job of making the specialist wizard competitive with the other classes, but the universalist always felt like they fell a bit short. Until recently, I haven't spent too much time pondering on this topic, but now a player wishes to play a wizard in our group. Consequently I spent more time thinking on this topic. The best thing that I've come up with so far has been to give the universalist wizard a bonus metamagic feat at first level. I've ran it back and forth in my mind, and I haven't encountered any unbalancing items in relation to this adjustment. So, I figured I'd post it here and see if I was missing anything significant that others might be seeing.

Thanks for your feedback in advance.

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blu4lyf wrote:

For the longest time, there has been something that was bothering me about the universalist wizard. In particular, the version in the PFRPG. I think the Paizo team did an excellent job of making the specialist wizard competitive with the other classes, but the universalist always felt like they fell a bit short. Until recently, I haven't spent too much time pondering on this topic, but now a player wishes to play a wizard in our group. Consequently I spent more time thinking on this topic. The best thing that I've come up with so far has been to give the universalist wizard a bonus metamagic feat at first level. I've ran it back and forth in my mind, and I haven't encountered any unbalancing items in relation to this adjustment. So, I figured I'd post it here and see if I was missing anything significant that others might be seeing.

Thanks for your feedback in advance.

Well, first of all, as the player of a Universalist Wizard, I do not think that it is needed.

  • The "Hand of the Apprentice" does not actually specify a maximum weight or size. A dagger is no big deal. A greatsword will get people's attention, however.
  • The ability to spontantiously add metamagic feats to a wizard's already prepaired spells is quite powerful (even with the level cap).


  • I started a similar thread a couple of months ago.

    I'm of the opinion that it is not out of line to give the universalist either a familiar and an Item familiar or improved familiar as bonus feats.

    I also found general consensus that a universalist deserves 2 more free known spells per level.

    I don't think you can reasonably say the existing rules are not weighted heavily in the direction of the specialists.

    There were others who wanted more than this.

    Sigurd


    I was one of the guys who pushed for additional spells known at start. >.>

    I liked that thread, I wish we had gotten more input on it ><


    Unaversalist wizard deserves more spells for free.

    My GM gave me at every spell level (level 1, 3, etc. ) a spell form every school. On the even levels i got two free choice spells.

    It makes you a true unaversilist!

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