| anthony Valente |
I've been using the Greyhawk campaign setting for years, but since purchasing the Kingmaker adventure path, I've been contemplating combining the Greyhawk and Pathfinder settings. I really don't want to part with the enjoyment that the Greyhawk setting has given me over the years, yet Golarion has so much to offer. So I was thinking of possibly combining the two. My initial thought is to make the Inner Sea region the eastern part of the continent of Oerik, since it hasn't really been developed in Greyhawk to my knowledge. The maps don't quite line up, but it does seem feasible with a little work. My thinking is that I'd rather combine the two more or less as is and perhaps save myself a lot of conversion work. Any thoughts? Anyone else try something like this? Any advice would be greatly appreciated.
| Goblin Witchlord |
Perhaps substitute Oerik for Arcadia?
You could keep the continents separate, and make the ocean voyage between them shorter and more manageable. And Western Oerik could be a short boat ride away from Casmaron, and Kelesh/Tien...
| anthony Valente |
Perhaps substitute Oerik for Arcadia?
You could keep the continents separate, and make the ocean voyage between them shorter and more manageable. And Western Oerik could be a short boat ride away from Casmaron, and Kelesh/Tien...
Hmm. I didn't think of that: importing Oerik into Golarion by replacing one of its undeveloped continents. I like that idea. Thanks GW.
Speaking of which, I was briefly perusing some of the world map threads, which prompts this question: assuming if the Paizo people eventually provide an entire world map, will they completely flesh out the entire world or will they leave perhaps one vague continent untouched, and left to the creative devices of GMs? I'm advocating for the latter if it's not too late. It would a be perfect device to incorporate what I'm thinking above, not to mention I'm sure several other GMs who have their own ideas.
| anthony Valente |
I sorta kinda put the "coast" of Golarion in the west so that people could make it the "other half" of Oerik if they wanted to.
Shoot! Can't edit my original post anymore. I said "eastern part of the Oerik continent" (which wouldn't make sense since the Flanaess -the heart of the Greyhawk setting - is already there). What I meant was "western part of..." It's really cool that was actually taken into account when you guys worked up the concept when designing the Pathfinder campaign setting!
I do like this idea, as well as the idea of bringing all of Oerik into the Pathfinder setting (since I personally have just stuck to the Flanaess proper). The thought of two separate worlds very briefly crossed my mind, but I'd rather just stick to one world I think.
Set
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If you just want to do 'Kingmaker in Greyhawk,' there are a few places on the map that jump out;
Keoland or the Yeomanry could expand move into the Hool Marshes / Dreadwood / Tors region, with the Sea Princes playing the role of the 'lawless' River Kingdoms.
Gran March could move into the Rushmoors / Dim Forest hexes, to put a buffer between them and the giants-dominated remnants of Sterich.
Tenh or the Pale could start attempting to 'civilize' the Troll Fens / Phostwood area on their borders.
Either Nyrond or the Duchy of Urnst could expand into the Celadon Forest / Gnatmarsh areas.
Sunndi could push south into the Menowood / Vast Swamp region.
For an all-evil Kingmaker campaign, a Scarlet Brotherhood colony could start expanding into Hepmonaland.
| anthony Valente |
If you just want to do 'Kingmaker in Greyhawk,' there are a few places on the map that jump out;
Keoland or the Yeomanry could expand move into the Hool Marshes / Dreadwood / Tors region, with the Sea Princes playing the role of the 'lawless' River Kingdoms.
Gran March could move into the Rushmoors / Dim Forest hexes, to put a buffer between them and the giants-dominated remnants of Sterich.
Tenh or the Pale could start attempting to 'civilize' the Troll Fens / Phostwood area on their borders.
Either Nyrond or the Duchy of Urnst could expand into the Celadon Forest / Gnatmarsh areas.
Sunndi could push south into the Menowood / Vast Swamp region.
For an all-evil Kingmaker campaign, a Scarlet Brotherhood colony could start expanding into Hepmonaland.
Funnily enough, my "new" campaign has started off with a conversion of the original The Keep on the Borderlands module (man... they threw a lot of monsters at parties back then... I love it), as most of my players have never played it. And it's set in the Tors near the Yeomanry. This follows on the heels of the Age of Worms campaign, where those retired PCs now have become fixtures in the Flanaess. I was thinking if I did move to convert Kingmaker, I might have it take place in the bandit kingdoms north of the rift canyon, and somehow work in the "new" ruler of Alhaster be the benefactor (replacing Rostland/Restov). He does have cause for creating new allies in the region with the presence of Iuz. But that seems to be a lot of converting at a glance. And if I purchase new APs and modules from Paizo in the future, I've set the precedent of doing that for all.