Feedback on new world


Homebrew and House Rules

Shadow Lodge

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Hi everyone for a while now i wanted to make my own world but i was hesitant to do it for various reasons. Now after beaning on the boards I now have the confidence to put up the seeds of my labor. As i said in the title i am looking for feedback and conversion advice to help make the world better. I do have fluff but for now the bare bones.

Pathfinder rules (core)

1. Gods

- New ones (add race domains)

(1) Father Snow NG
D. travel, good, Artifice

(2) Mother NG
D. Air, Animal, Earth, Fire, Plant, Water, Weather, community, good

(3) She who brings joy (Lanna’Nuynudrim) CG
D. charm, magic, protection, good, healing

(4) The just light LN
D. sun, Law, Nobility

(5) The hidden night CN
D. Darkness, Chaos, Trickery, Luck

(6) The lord of flesh CG
D. Rune, Magic, Knowledge, Madness, Good, Chaos

(7) The warden N.
D. Repose, Protection, Death, Earth

(8) Guðcræft N
D. Strength, war, glory, destruction

2. Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha
Fav. Class druid & ranger

(2)RD spellscales
+2cha&int -2con

(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necro.
- +2cha & int,-2str

(4)EXPIS élan
+2any, -2cha
3. Classes
(1)PHB2 duskblade
(2)CA warlock
(3)HOH dread necro.
(4)EXPIS all
(5)DraMag dragonfire adept


I'm pretty sure (as far as core rules go) that each deity is supposed to have 5 domains. Also, races no longer have a favored class, your character chooses 1 upon creation. Looking at some I'd add Water to Father Snow, maybe Death to the hidden night or Guðcræft, other than that I can't really tell what the others would use based on the bare bones of the world.


Some tips for creating a own world:

Start at the small scale and add as your game goes on.
There are a great article on the old D&D (3.5.) side about world design (from one of the world designer from DnD)

I started my own world a few years ago, we started with a small town named Tristam (yeha Diablo ftw) and the surrounding lands (aprox. 3 by 3 days by horse) meanwhile this world spread to ~ 2000 x 2000 miles, with multiple nations etc.

This method allows you to add a new country/kingdom if you need it or if your characters came with an amazing backgroundstory but need a desert for it.. simply add it.

Another one is, scribe down everything, every tavern name, every knight name etc. Nothing is frustrating then if the player enter a town a second time and their favored tavern now has a different name or the king is an elf now.

And last but not least:
No world is created in one day (not even seven^^), so take your time and ask for help. Maybe one of your player knows the maya culture very well, ask him to create a hidden jungle kingdom...

P.S.: Don't be to proud to steal, if something sounds cool o fits to your world. Most of the most favored worlds have stolen elements (the Mulhorand of FR or Golarion [stated at the backcover "Best of all worlds"]


Lol, ya exactly what Tryn said. I've been making a world for over 2 years now for a campaign (well I'm also working on a book based on the world but ya). I have about 5 notebooks full of every possible detail I need to know as well as a website for my characters to find things and for me to reference when I need it. It looks like you've got off to a pretty good start though.

Shadow Lodge

Thanks for the advice. Now a little blurb about each god.

Father Snow- a Santa clause expy.

Mother- The world it self.

She who brings joy (Lanna’Nuynudrim)- the daughter of the lord of flesh and god of bards & elf's.

The just light- primal light & rulers.

The hidden night- primal night & rogues.

The lord of flesh- The overgod and creator of the currant universe.

The warden- the ferry man of the dead & son of the lord of flesh.

Guðcræft- war it self

Shadow Lodge

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