My dissatisfaction with multiclassing and how to fix it


Homebrew and House Rules

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Yeah, i thought about that but DR progression is too slow to gain any actual benefit, and rage powers would not count, nor rog. talents or ftr/wiz bonus feats, nor bloodline powers, Channel energy or school spec. (Things that you would gain if you do not MC)

Dark Archive

I like the idea of how pre 3e handled multiclassing, it was much easier, as you had an xp chart for each class, and not for the individual character.

Also, how do the 'gestalt' rules work with PRPG? Since they're based on the 3.5 ruleset, I wouldn't think there's much of a change really. Maybe a little more powerful in PRPG than 3.5, but I'd be willing to do it.


Jason Beardsley wrote:

I like the idea of how pre 3e handled multiclassing, it was much easier, as you had an xp chart for each class, and not for the individual character.

Also, how do the 'gestalt' rules work with PRPG? Since they're based on the 3.5 ruleset, I wouldn't think there's much of a change really. Maybe a little more powerful in PRPG than 3.5, but I'd be willing to do it.

I would suggest using the 'old school' XP method for multiple core classes pre-3e: Fighter/Cleric/Wizard, or more commonly fighter/rogue/wizard, for example. Just divvy XP earned by the # of classes and roll with it, using gestalt rules for determining HD, feats, saves, BAB, etc to keep it simple. Since such characters are horrifically "MAD" (Multiple Attribute Dependent), it should work just fine.

Gestalt rules work just fine in Pathfinder - and can make for some very memorable villains if used sparingly in a 'normal' game! ^_^

Dark Archive

Nice, Mad! Thanks for the ideas :)

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