Jason Beardsley
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I like the idea of how pre 3e handled multiclassing, it was much easier, as you had an xp chart for each class, and not for the individual character.
Also, how do the 'gestalt' rules work with PRPG? Since they're based on the 3.5 ruleset, I wouldn't think there's much of a change really. Maybe a little more powerful in PRPG than 3.5, but I'd be willing to do it.
| Turin the Mad |
I like the idea of how pre 3e handled multiclassing, it was much easier, as you had an xp chart for each class, and not for the individual character.
Also, how do the 'gestalt' rules work with PRPG? Since they're based on the 3.5 ruleset, I wouldn't think there's much of a change really. Maybe a little more powerful in PRPG than 3.5, but I'd be willing to do it.
I would suggest using the 'old school' XP method for multiple core classes pre-3e: Fighter/Cleric/Wizard, or more commonly fighter/rogue/wizard, for example. Just divvy XP earned by the # of classes and roll with it, using gestalt rules for determining HD, feats, saves, BAB, etc to keep it simple. Since such characters are horrifically "MAD" (Multiple Attribute Dependent), it should work just fine.
Gestalt rules work just fine in Pathfinder - and can make for some very memorable villains if used sparingly in a 'normal' game! ^_^