Walking Armor Maduke


Homebrew and House Rules


For my first d20 monster ever, I chose something crazy. Soo, here's what happens if you modify an Iron Golem, pick some Anime influences and adapt all that into a typical Fantasy setting:

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Walking Armor Maduke CR 15

XP 51,200

N Gargantuan construct

Init –2; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 31, touch 4, flat-footed 31 (–2 Dex, +27 natural, –4 size)
or
AC 33, touch 4, flat-footed 33 (–2 Dex, +27 natural, +2 shield, –4 size)

hp 170 (20d10+60)

Fort +6, Ref +4, Will +6

DR 15/adamantine; Immune construct traits, magic

OFFENSE

Speed 20 ft.

Melee 2 slams +35 (2d10+19) or +1 flaming longsword +36/+31/+26/+21

Space 20 ft.; Reach 20 ft.

Special Attacks breath weapon (120-ft. line, 20d6 fire damage, DC 20 half, usable every 1d4 rounds)

STATISTICS

Str 48, Dex 7, Con —, Int —, Wis 11, Cha 1

Base Atk +20; CMB +43; CMD 51

ECOLOGY

Environment any

Organization solitary or gang (2–4)

Treasure none (maybe the sword and the shield, but they are too big for medium creatures anyway XD )

Immunity to Magic (Ex) A Walking Armor is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

* A magical attack that deals electricity damage slows a Walking Armor (as the slow spell) for 3 rounds, with no saving throw.
* A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A Walking Armor gets no saving throw against fire effects.
* A Walking Armor is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.

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Walking Armors (also known a "Maduke" since that name is carved in Azlanti on most found constructs of that type) are an especially rare kind of Iron Golem: towering giants with a height of around 48 ft. that can breath a strangely solid line of fire. Most Madukes also carry a large shield and a sword that's constantly ablaze (which might increase the CR a bit, since this sword gives quite a boost of damage).

From what pathfinder chroniclers could find in old Azlanti ruins, these golems where created by the ancient Azlanti (probably with a bit of Aboleth help). Old texts tell that they were mainly used in a war against a foe not native to Golarion. Connections between this enemy and the Silver Mount of Numeria might be possible, but are still highly speculative.

Most of these golems where destroyed along with Azlant (or where they salvaged by Aboleth?), but some do still exist in some Azlant ruins, attacking everything that might pose a threat.

Strangely, all the documents found referred to these golems as a piece of "armor", and studies on inactive Madukes revealed that they have some kind of chair inside their torso, often with a skeleton sitting inside...


Asura Cryin?
hehe


Rathendar wrote:

Asura Cryin?

hehe

Almost. I thought the "original" name was easy enough to guess ;-)

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