| andrew dockery |
pt1-question
in the campaign setting it describes the mana wastes a bunch of different ways in including "warped reality", "magic dead", and "warped magic".
I assume that the writers were purposefully vague to give DM's some space to interpret this area in their own ways.
anyway, I was wondering if there had ever been anything published about how exactly the manawastes affects magic, meaning is it 100% magic dead both arcane and divine, or is it only 100% dead to arcane, or does magic function there but is warped in some way.
pt-2 idea
so here is my idea for how to run the mana wastes in a campaign.
First off divine magic would have to function there (it makes sense that too much arcane magic would affect arcane magic in the area but i find it hard to see that there is a place the is almost completely cut off from the gods).
2nd magic items IE arms and armor with permanent passive bonuses IE +1 weapons or gauntlets of ogre power do not function there.
Arcane magic and supernatural abilities (and scrolls wands and ect.) function there but suffer a 60% failure rate and have a chance to be warped by the chaotic nature of magic in the mana wastes giving a 30% chance for a mishap. so every time a player, NPC, or monster uses a arcane spell, spell completion item, or supernatural ability you (the GM) roll 1d100 and on a result of 01-39 the spell goes off as planned, 40-69 the spell has no effect, and 70-100 a the caster suffers a spell mishap.
for the mishaps you can use any random table that gives a random effect that takes the place of the spell. the easiest example of this is the rod of wonder table in the DMG. in my game i will be using the "spell mishap table" from the "hackmaster" system which has everything from casters hair grows to caster spontaneously combusts.
in my opinion this gives at least explanation on why there are undead and abberations in the mana wastes while still making arcane magic not nessecarly useless but dangerous to use while in there.
anyway, obviously my group will be running through the mana wastes soon and I was researching how exactly to run it and had this idea figured i would share it with the community. thanks for reading.
| Charles Evans 25 |
Keep in mind that even with the Campaign Setting revision due to rewrite Alkenstar's history to a much more recent settlement (according to information from James Jacobs on threads in the Pathfinder Chronicles forum), the Mana Wastes will still include Alkenstar (the gun place) and if it is only arcane magic items that are warped in your home game, you will need to either edit out the firearms or explain why they have come to be used despite the fact that relatively cheap and reliable divine magic items (or just divine casters, generally) could still be used to protect the settlement from the dangers of the wastes.
Anyway, have fun, and welcome to the Paizo boards. :)
| Uchawi |
You could take the approach the regardless of the type of magic, arcane, divine, or psionic, they all still rely on manipulation of the known world or planes, and that relationship is warped or broken, i.e. the physics has changed.
Therefore, there is more reliance on the know physical world, or hard science (as least how it works in the mana wastes), as the link between magic and manipulating the physical world is tenuous during the best of times.