Assassin Devil Conversion (Fiendish Codex II)


Conversions


Pathfinder Assassin Devil:

Original 3.5 stats on p. 114 of Fiendish Codex II: Tyrants of the Nine Hells

  • Change AC to 28, touch 20, flat-footed 28 (Dodge feat now grants flat +1 dodge bonus to AC, plus the assassin devil has improved uncanny dodge, so it doesn't lose its Dodge or Dex bonuses to AC when flat-footed. This corrects an error in the original.)
  • Change hit points to 119 due to new outsider Hit Die
  • Change Will save bonus to +12 (Fort and Ref are good saves, Will is now poor)
  • Change SR to 22 (11 + CR standard)
  • Change Melee to +1 cold iron rapier +27/+22/+17 (1d6+7/15-20)
  • Add CMB +18, CMD 37
  • Change nondetection and tongues spell-like abilities to Constant instead of At Will
  • Change Improved Critical and Weapon Focus feats to rapier instead of longsword
  • Add Iron Will and Weapon Finesse feats
  • Skills: Acrobatics +28, Bluff +20, Climb +21, Escape Artist +25, Intimidate +20, Perception +23, Sense Motive +23, Sleight of Hand +28, Stealth +28 (+32 shadow form)

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