Calixymenthillian
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Cracking to door open slightly, Nik peers through to see a huge chamber that seems to encompass most of the interior of the tower, the source of the metallic clangs becomes apparent as she sees a steel figure walking repeatedly into a nearby wall, it does not seem to have noticed that the door has been opened.
Up above, an arching ceiling looms over a myriad of interconnected platforms, each supported on a branch of several wide pillars that rise from the stone floor.
Calixymenthillian
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This construct's forehead isn't very visible, as most of the time it is slamming into the wall.
The platforms are spaced irregularly, branching off the four massive pillars, and a marble stairway leads up into open space near to the closest pillar, but ends in open space, quite far away from any platform. What looks to be an iron lectern stands to the left of the stairway, though no books or notes rest on it, it is covered in a complex inscription that you can't quite make out from this distance.
No other exits can be seen, though almost directly opposite, and what must be several stories up, a 30' cube of stone juts out of the tower wall with a wooden door that much like the stairway seems to open into midair. Another such stone cube is suspended lower down to the right, above, the oddly behaving golem. The door to this cube opens onto one of the platforms.
Calixymenthillian
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Map: Boy, that was far more difficult to map out than it was to think of. Is it clear?
As Nik enters the room, the golem continues to walk headlong into the wall, emitting the occasional clang, the low roar that was audible from within the reception room now seems to be coming from beneath the ground. With a quick glance back towards the door, Nik sees that the reception room was contained within its own cuboid, no more than 12' tall. The stairs seem quite solid, and Nik finds no tripwires or pressure plates.
Calixymenthillian
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Upon closer inspection, the engravings on the lectern appear to connect six slots similar to those on the guardian's foreheads, four of the slots seem to be connected in parallel between the two others at the top and bottom of the surface. All of the slots seem to have melted slightly around the edges, and there are cracked gray stones in all but the top slot, in which a fine grayish blue dust is all that remains.
Zeldin: Which other door do you mean?
| Zeldin Tarr |
Good idea Nik! An old friend used a puzzle like this to teach me different ways to approach a problem.
Now if I only remember how it is done... If we throw the rope over a platform, then the three of us that are weakest or lightest can pull the heaviest or strongest of us on to the platform. Once they are there, we get the lightest there. Then the people on the platform pull the one the is lightest from the ground up, and then the three of them pull the remaining person up. We would not have to tie off on anything to make this work. I like looking in the highest door. The harder something is to look in, the more I think it will be worth it!
Calixymenthillian
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Samant: There aren't any other doors that you can see on the ground floor.
The floor, and most of the platforms are scattered with workbenches piled high with papers, and as Nik weaves through them to draw close to the golem and check its forehead, the construct lurches forwards suddenly, crashing again into the wall. There is indeed a stone in it's forehead, but it is grey and cracked just like the others you have discovered. The slots are very similar to those in your wayfinders, in so far as it appears that any ioun stone would fit easily inside, though it is quite possible that just like with your wayfinders, different stones would have different effects.
The stairs do indeed lead to nowhere, they end about 15' above ground level, and 30' below a platform suspended high above them. There is a platform at the same height as the stairs near the top, and a nimble acrobat may be able to get onto it.
Calixymenthillian
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Nik: Nik wouldn't have much trouble, but the others might have a harder time of it (it's DC15)
Zeldin finds that the notes seem to be written in some language he does not understand, though he does recognise several of the words, such as a draconic word that means to glide or swim for a great distance, and an elven word for a rocky formation. Alongside the strange text he finds an assortment of scribbled maps and odd diagrams, you can make Knowledge(geography), Knowledge(Arcana) and/or Knowledge(Engineering) checks.
Calixymenthillian
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On closer inspection, the text also seems to contain words from other languages too, including common, varisian, and something that might be phonetic sylvan.
Samant and Garion are able to identify some of the maps as being vague approximations of coastal regions of western Cheliax and Varisia, though there are some notable mistakes.
Zeldin can tell that some of the diagrams seem to relate somehow to the arcane matrices that allow wayfinders to interact with ioun stones, but most of it is above his head and would require much more study to understand. Other diagrams seem to relate to the various constructs that she has made or researched.