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Hullo -- not sure if this is the right place -.o
Anyhoo: I am looking for 3.5 Warforged rules. My Google-Fu has failed me so far - I keep getting 4th Ed. I have a copy of the book in England but I am in Taiwan working.
So aye, assuming it's all above board, can someone kindly point me/link me up?
I have pie - you like pie?
Thanks
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Wrath
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Warforged stuff
Spoiler:
Living construct - Have constitutions score;
-Derives hit dice attacks etc. from its class;
-Normal vision;
-not immune to mind affecting spells or abilities;
-Immunities (poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, energy drain and affects that cause sickecned condition);
-Cannot heal damage normally;
-Subject to (criticals, nonlethal damage, stunning, ability drain, ability damage, and death effects or necromancy)
- Affected by spells and effects that target both living creatures and constructs.
- Recieve only half benefit from healing spells.
- Recieve full healing from repair spells and repair skill
- Takes damage from heat metal/chill metal, is affected by repel metal or stone as if it wears armour, affected by repel wood.
- iron in warforgeds body makes it susceptable to rusting grasp and rust monster attacks.
- not affected by spells that affect objects only
- becomes disabled at 0, becomes inert at less than zero but more than -10. Doesn't continue to lose points when inert. Cannot stabilize or recover normally.
- Can be raised or rezzed.
- Doesn't need to eat or sleep but can still benefit from consuamable spells and magic items.
- still needs 8 hours rest to recoup spells etc.
- +2 con, -2 Wis, - Char
- medium
-Base speed of 30ft
- Composite plating. +2 AC, same space as robes or armour. 5% arcane spell failure
- Light fortification, 25% chance to ignore critical hit or sneak attack and get normal damage instead.
- natural slam attack for 1d4 damage
- Common language, no bonuses
- Favoured class fighter
-Derives hit dice attacks etc. from its class;
-Normal vision;
-not immune to mind affecting spells or abilities;
-Immunities (poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, energy drain and affects that cause sickecned condition);
-Cannot heal damage normally;
-Subject to (criticals, nonlethal damage, stunning, ability drain, ability damage, and death effects or necromancy)
- Affected by spells and effects that target both living creatures and constructs.
- Recieve only half benefit from healing spells.
- Recieve full healing from repair spells and repair skill
- Takes damage from heat metal/chill metal, is affected by repel metal or stone as if it wears armour, affected by repel wood.
- iron in warforgeds body makes it susceptable to rusting grasp and rust monster attacks.
- not affected by spells that affect objects only
- becomes disabled at 0, becomes inert at less than zero but more than -10. Doesn't continue to lose points when inert. Cannot stabilize or recover normally.
- Can be raised or rezzed.
- Doesn't need to eat or sleep but can still benefit from consuamable spells and magic items.
- still needs 8 hours rest to recoup spells etc.
- +2 con, -2 Wis, - Char
- medium
-Base speed of 30ft
- Composite plating. +2 AC, same space as robes or armour. 5% arcane spell failure
- Light fortification, 25% chance to ignore critical hit or sneak attack and get normal damage instead.
- natural slam attack for 1d4 damage
- Common language, no bonuses
- Favoured class fighter
Hope that's useful
cheers