Fame Points


Homebrew and House Rules


First off, this is a work in progress. I have been wanting to add a system into RotR for my players to feel like they are loved more in the campaign world. I figured I could award story points (fame points) when they accomplished something big.

So what can you use these points for?
For every 5 fame points you have you get a +1 fame bonus to Bluff, Diplomacy, Intimidate, Perform, Craft, Profession, Sense Motive, Knowledge (local), Knowledge (nobility) in that city/town.

For every 5 fame points you have you get a -1 fame penalty to Disguise in that city/town.

For every 10 fame points you have, you get a 10% discount on items you buy within the city/area, up to a maximum of 20% off in that city/town.

For every 20 fame points you have, you get a 10% discount on items you sell within the city/area, up to a maximum of 20% off in that city/town.

You can also trade in 5 fame points for a free item up to the max gold limit within the city.

The larger the city, the harder it is to get fame points for your actions.

Examples of Fame Point awards from Rise of the Runelords

Spoiler:

Stopped the goblin attack on the festival +5 Sandpoint / +1 Magnimar

Cleared out the Glassworks +2 Sandpoint

Cleared out Thistletop +4 Sandpoint / +1 Magnimar

Stopped the Undead Attacks +3 Sandpoint / +1 Magnimar

Stopped the Skinsaw Man +4 Sandpoint / +1 Magnimar

Stopped the Brothers of Seven +2 Magnimar

Stopped Xanesha +1 Sandpoint / +3 Magnimar

Stopped the Grauls +3 Turtleback Ferry

Cleared out Fort Rannick +1 Magnimar / +5 Turtleback Ferry

Saved the Dam +1 Sandpoint / +1 Magnimar / +8 Turtleback Ferry

Defeated Barl Breakbones +1 Magnimar / +5 Turtleback Ferry

Stopped the Giant attack on Sandpoint +7 Sandpoint / +1 Magnimar

Stopped Mokmurian +1 Sandpoint / +2 Magnimar / +2 Turtleback Ferry

My reasoning for how I came up with the points was based on how heroic the scene seemed. While defeating a goblin raid might be impressive, I would award more for saving a town from a dragon because it would be even more heroic. How I actually assign points is one of my biggest concerns. I guess in the end I should try to figure out how much possible fame I would want my PCs to be able to earn and then break it down.

I would also gave less fame for events that were important to a town, but happened very far away. The killing of a BBEG hundreds of miles from the town, while in fact their most impressive feat, would give them some of the smallest rewards since it was so far away from most of the settlements.

As far as the "buying" of items. I plan on it being done more through roleplay than just giving the PCs an item. Also, the reason they lose fame points for doing this is others see them as using their clout to get what they want and decreases their fame slightly. I tried to make the rewards worthwhile for those that want to be famous to keep them, but also to allow greedy characters to be just that. Using their "heroic" victories to garner items from would be impressed people of the town.

My main reason for coming up with this system is to actually encourage more roleplay from my PCs. I know it looks very mechanical and perhaps a lot like faction in video games these days, but I am still curious to see how it comes out.

Also, as far as the rewards for turning in their fame points is not all that overpowered.

Spoiler:

Reward for Sandpoints is maxed at 1,000 gp.
Reward for Magnimar is maxed at 8,000 gp.
Reward for Turtleback Ferry is maxed at 200 gp.

If they cashed them all in, by the end of the 4th book, they would have an extra 30,000 gp each in items.

I do not think this will schew things to far off base. I also do not think every PC will cash in all or even most of their fame points. I believe they will enjoy the perks of having them.

I have also considered adding in encounters based off their fame and making them easier or more difficult based on what there's are.

In the end, I want this to be something the PCs can enjoy, and understand how much the citizens of the area are honoring them.

Any suggestions or thoughts on this system?


I think the fame points would work you might want to include honor in that system similar to the old OA rules.

A blacksmith might craft a free item for this honarable person it would be a great honor.

Instead of
A blacksmith crafts a free item for this famous person b/c hes famous.

I maybe talking more semantics than substance.....


The fame points are much like Honor points since they are awarded for doing heroic and honorable acts, such as saving a town, or defeating a powerful evil foe. I plan on roleplaying the act of getting a gift from their fame/honor as part of saving/helping the town and surrounding area.


Any more advice?

RPG Superstar 2013 Top 16

Are you trying something like this?

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